Unity Render Pipelines
Hello, My name is Lucila, and I am from Argentina. I am designer of image and sound, and actually I am working in a short film with openbrush and Unity.
I have a question of the better workflow. Do yo know how made a render in Unity? What type of package render pipeline do you use?
I tryed to use URP and HDRP , but the shaders didnt see good.
27 Replies
Hiya - there's some info on this page under the heading "URP Support" https://github.com/icosa-foundation/open-brush-toolkit/releases/tag/v24.0.0
GitHub
Release Unity SDK: v24.0.0 · icosa-foundation/open-brush-toolkit
Important
Download and install open-brush-toolkit-UnitySDK-v24.0.0.unitypackage from the link below.
More information in our docs: https://docs.openbrush.app/user-guide/open-brush-unity-sdk
The min...
Basically - we currently only have full support for the built-in pipeline. That page has a link to partial support for URP
We're in the process of updating the exporter and the accompanying Unity SDK: https://docs.openbrush.app/alternate-and-experimental-builds/improved-import-export
Yeah ! I already did all that! The file and materials are fine for me, but I don't know how to finish and export my movie?
ah ok. so you are using URP and things look fine inside Unity?
Question, do I have to install the URP from the package manager? Or is it something else you recommend installing for the render?
i'm not i understand everything 100%. Can I clarify some of your terminology?
What do you mean by "render" in this case? What's your end goal? A regular video file?
yes!
And why are you using the Unity SDK - the simplest thing is to render video directly from inside Open Brush (or via offline rendering)
I need to do it in Unity because I am going to compose scenarios with different assets, more 3D modeling, etc.
In the game tab I see it fine, now I need to get a file with my compiled video to play on another screen
ok. (it's possible to import 3d models into open brush but i understand there's reasons to do it in Unity)
Next question - why do you need to use URP?
I don't necessarily need to use URP. I really don't know which is the best option, that's why I came here to consult with you, to see how you get the compiled file after working in Unity.
The other option would be HDRP? or is there any other option?
URP and HDRP are both newer render pipelines. The default one is the "built-in render pipeline" (sometimes called BiRP or legacy or default)
That's the one you get when you pick the default 3D template if you start a new project:
but that's nothing at all related to "rendering video"
Unity is usually used for realtime interactive applications like games etc. So "rendering video" isn't one of the core features. You can use something like this: https://docs.unity3d.com/Packages/[email protected]/manual/index.html
Unity Learn
Working with the Unity Recorder - Unity Learn
The Unity Recorder is an Editor-only tool that allows you to record images or video of your project. In this tutorial, you'll use the Unity Recorder to record video and images.
What should appear here?
That looks correct to me.
It says "None" under "Scriptable Render Pipeline" which is what you want
I'm going to read the latest documentation that you just sent me
I hope it helps me, thanks!
ok. good luck!
You are very generous for your help and predisposition, greetings !
I can ask you one last question. By any chance do you know how I can do in Unity to separate two objects that were grouped into a single game object, because they are part of the same type of brush?
I think grouping them inside Open Brush before export should work.
if you don't want to reexport - then you would probably need to write a C# script to split the objects.
yes! It would be ideal not to have to re-export! It also only leaves me with 7 layers. Sometimes they are insufficient for me 😦
I might have a script lying around. I'll check later
ohhh very thanks!!!