Unity Render Pipelines

Hello, My name is Lucila, and I am from Argentina. I am designer of image and sound, and actually I am working in a short film with openbrush and Unity. I have a question of the better workflow. Do yo know how made a render in Unity? What type of package render pipeline do you use? I tryed to use URP and HDRP , but the shaders didnt see good.
27 Replies
andybak
andybak•8mo ago
Hiya - there's some info on this page under the heading "URP Support" https://github.com/icosa-foundation/open-brush-toolkit/releases/tag/v24.0.0
GitHub
Release Unity SDK: v24.0.0 · icosa-foundation/open-brush-toolkit
Important Download and install open-brush-toolkit-UnitySDK-v24.0.0.unitypackage from the link below. More information in our docs: https://docs.openbrush.app/user-guide/open-brush-unity-sdk The min...
andybak
andybak•8mo ago
Basically - we currently only have full support for the built-in pipeline. That page has a link to partial support for URP
lu.luciernaga
lu.luciernagaOP•8mo ago
Yeah ! I already did all that! The file and materials are fine for me, but I don't know how to finish and export my movie?
andybak
andybak•8mo ago
ah ok. so you are using URP and things look fine inside Unity?
lu.luciernaga
lu.luciernagaOP•8mo ago
Question, do I have to install the URP from the package manager? Or is it something else you recommend installing for the render?
lu.luciernaga
lu.luciernagaOP•8mo ago
No description
andybak
andybak•8mo ago
i'm not i understand everything 100%. Can I clarify some of your terminology? What do you mean by "render" in this case? What's your end goal? A regular video file?
lu.luciernaga
lu.luciernagaOP•8mo ago
yes!
andybak
andybak•8mo ago
And why are you using the Unity SDK - the simplest thing is to render video directly from inside Open Brush (or via offline rendering)
lu.luciernaga
lu.luciernagaOP•8mo ago
I need to do it in Unity because I am going to compose scenarios with different assets, more 3D modeling, etc.
No description
lu.luciernaga
lu.luciernagaOP•8mo ago
In the game tab I see it fine, now I need to get a file with my compiled video to play on another screen
andybak
andybak•8mo ago
ok. (it's possible to import 3d models into open brush but i understand there's reasons to do it in Unity) Next question - why do you need to use URP?
lu.luciernaga
lu.luciernagaOP•8mo ago
I don't necessarily need to use URP. I really don't know which is the best option, that's why I came here to consult with you, to see how you get the compiled file after working in Unity. The other option would be HDRP? or is there any other option?
andybak
andybak•8mo ago
URP and HDRP are both newer render pipelines. The default one is the "built-in render pipeline" (sometimes called BiRP or legacy or default)
andybak
andybak•8mo ago
That's the one you get when you pick the default 3D template if you start a new project:
No description
andybak
andybak•8mo ago
but that's nothing at all related to "rendering video" Unity is usually used for realtime interactive applications like games etc. So "rendering video" isn't one of the core features. You can use something like this: https://docs.unity3d.com/Packages/[email protected]/manual/index.html
andybak
andybak•8mo ago
Unity Learn
Working with the Unity Recorder - Unity Learn
The Unity Recorder is an Editor-only tool that allows you to record images or video of your project. In this tutorial, you'll use the Unity Recorder to record video and images.
lu.luciernaga
lu.luciernagaOP•8mo ago
What should appear here?
No description
andybak
andybak•8mo ago
That looks correct to me. It says "None" under "Scriptable Render Pipeline" which is what you want
lu.luciernaga
lu.luciernagaOP•8mo ago
I'm going to read the latest documentation that you just sent me I hope it helps me, thanks!
andybak
andybak•8mo ago
ok. good luck!
lu.luciernaga
lu.luciernagaOP•8mo ago
You are very generous for your help and predisposition, greetings ! I can ask you one last question. By any chance do you know how I can do in Unity to separate two objects that were grouped into a single game object, because they are part of the same type of brush?
andybak
andybak•8mo ago
I think grouping them inside Open Brush before export should work. if you don't want to reexport - then you would probably need to write a C# script to split the objects.
lu.luciernaga
lu.luciernagaOP•8mo ago
yes! It would be ideal not to have to re-export! It also only leaves me with 7 layers. Sometimes they are insufficient for me 😦
andybak
andybak•8mo ago
I might have a script lying around. I'll check later
lu.luciernaga
lu.luciernagaOP•8mo ago
ohhh very thanks!!!
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