Open Brush, Open Blocks, Icosa Gallery

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Open Brush, Open Blocks, Icosa Gallery

Chat, contribute to or get help with Open Brush / Tilt Brush - the VR painting app for (nearly) all platforms.

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geom tries == mesh tries

Any thoughts on what would cause this, or how to fix it/remove if occurs? Failed self check: geom tris == mesh tris UnityEngine.Debug:LogError (object) TiltBrush.Batch:SelfCheck () (at Assets/Scripts/Batching/Batch.cs:490)...

Broken in Unity 2022.3

@mikesky Running Open Brush in the editor is broken-ish for me.

Localized Descriptions Prefabs

Localized Descriptions Duplicated Cel Vinyl Changed Guide, name Change prefab name ...
No description

Duplicate Layer Numbers

Didn't catch this when it happened, but the sketch is starting to behave strangely now.
Possibly closed before completely saving? Possibly added a layer after an empty layer?
Whatever it is, probably shouldn't look like this If there's something wrong with layer tracking/numbering, then it would explain a lot...
No description

WaveformParticles

WaveformParticles I think I have it working as intended, and am looking at adding flexibility to it. However, it's entirely possible that I'm misunderstanding how it's supposed to be viewed...

New GLTF exporter and new Unity Tools

I'm trying to get the unity toolkit thing working. Not successful with it yet, possibly looking at the wrong file? Following the instructions here, which may be old. https://github.com/icosa-foundation/open-brush-toolkit/releases Noting this comment on the page "Update project to Unity 2019.4.25f1"...

Music Player Feature

anyone made a music player feature?

Release note question: I see we added a

Release note question: I see we added a "UX" label. Do we want to put that in a separate section, or together with Features? (right now, we have the following groups, with the associated labels: ``` {...

Kiosk Mode

hello again! exciting to see how much effort you're putting in development. regarding the "kiosk mode" or "sketch viewer" - does a script like this already exist? (beginner here..) we're looking into options to display sketches at an exhibition, where viewers can use only the oculus quest 2 without the handles, the menu is hidden, zoom disabled, so the viewers can only walk through the sketch at a fixed roomscale. thanks in advance!

Config File Unity

Config file I have some sort of error in here, can't find the info on the new config files. Using 2.71 Has the format changed, or do I have a typo here? ...

UnityGltf Importer

Hooked up UnityGltf as an option for import (keeping GLTFast around for now...) Tried a bunch of models from the GLTF Sample Models Repo: https://github.com/KhronosGroup/glTF-Sample-Assets )

Syncing videos

Any thoughts about how to calibrate an in-game video recording speed with the frame rate being used in offline recording? Seems wildly variable, and is unclear to me at the moment how it decides to mark the play start of the embedded video Whether it's the frame active when saved, the frame of the video when the scene actually loads, etc...

Unity command line rendering error

Wouldn't be related to this by any chance would it? I'm having trouble using command line rendering for 4k User-visible error: Warning reading Open Brush.cfg Detail: Could not find member 'ExportStrokeMetadata' on object of type 'ExportConfig'. Path 'Export.ExportStrokeMetadata', line 31, position 27....

Layer merging discussion

Partial report because I'm still trying to fully understand this and the workarounds.. is complicated to troubleshoot as a user Layers Merging (import sketch) 1. New sketch always imports at main 2. This is a problem if the incoming sketch has multiple layers...

Painting with limited mobility

anyone know if there is a way to make a brush stroke a raycast rather than being directly attached to controller. Trying to find a way for someone with limited arm mobility to be able to keep their arm down and still sketch anywhere in the 3D space. Any recommendations appreciated!

The OpenXR package is in Quest2 and has

The OpenXR package is in Quest2 and has been loaded with a black screen showing 3 dots. Unable to enter normally. Guys, why is this happening?
No description

localized descriptor

New Question Is a localized descriptor needed, or used to establish a key value pair.
Are there required entries here? I got an entry about unexpected values in manifest with a link to a section of code that had to do with the brush dictionaries (I can get specifics if needed, feel like the basic question might answer that)...
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Brush Editing

Brush Editing Status (working from memory, putting these notes where they can be found) I haven't been using the brush modification branch for quite a while, as it hadn't been updated in quite some time. Wasn't sure if it would get picked up on, so basically just using what I build in unity (which is unfortunate, because the brush editor tool is much faster to work with)...
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