Hi there,

Hi there, My first question is whether there is already a developed version, like the one available on the App Store for Meta Quest, where the tools are already attached and active on the panels. I would like to open that version in Unity and simply remove the buttons I do not need. The first screenshot shows what I am hoping to have. The second screenshot shows what I actually see when I open the code from GitHub in Unity.
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6 Replies
andybak
andybak•2w ago
where the tools are already attached and active on the panels.
Not sure what you mean. The tools are attached and active on the panels They icons don't display in edit mode but that's just a cosmetic thing. You can still select each button and you'll see what tool or action is attached to it File under "that's just how it works"
And in general when I go on Open Brush > Build > Do Build. It takes around 40 minutes to build it. Is that correct?
Depends on your PC but that sounds plausible. You shouldn't need to build very often though - is your PC "VR capable"? i.e. can you run SteamVR etc? If so - no need to build - just hit play and hit your headset on. Generally - you only need to build when I've nearly finished a feature and want to do final testing. If your PC isn't VR capable then I'd recommend upgrading if you want to do any VR dev at all.
Mimienco
MimiencoOP•2w ago
Can I somehow enable to see them? I have not tried that. I will try it. I just connected my Meta Quest 3 to the PC and when I press play, it says that no VR is detected and therefore I cant view what I have done.
mikeage
mikeage•2w ago
Regarding the build, yes, that sounds about right. Android builds are much slower (a few hours, the first time), but Windows is generally 25 - 60 minutes, depending on your PC. Subsequent builds will be much faster, as long as you don't delete the Library/ directory that Unity creates. (as Andy said, you don't need to do the formal build process in most cases)
Mimienco
MimiencoOP•2w ago
I see. Should I directly build it on the meta quest 3 or first on PC and then upload to the meta quest?
andybak
andybak•2w ago
OK. This is a sign that you're diving into Open Brush way way way too early. Please go and do some tutorials on VR, Unity in general and Unity VR development specifically. At the very least you should understand how to run a minimal VR project directly from the editor and how the Quest can link to PC VR. I'm really happy to help on Open Brush specific things - but you need to get to a certain level of understanding of the broad topic first. There are thousands of people who can help you with that - so you'll find it much easier to get advice. There's only a handful of people who can help you with Open Brush specific stuff - so it makes sense not to use up our time on things you could ask almost anyone about. 🙂
Mimienco
MimiencoOP•2w ago
I managed to do a lot of things now and even edit something and run it.😃

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