geom tries == mesh tries

Any thoughts on what would cause this, or how to fix it/remove if occurs? Failed self check: geom tris == mesh tris UnityEngine.Debug:LogError (object) TiltBrush.Batch:SelfCheck () (at Assets/Scripts/Batching/Batch.cs:490) TiltBrush.Batch:UpdateMesh () (at Assets/Scripts/Batching/Batch.cs:335) TiltBrush.Batch:LateUpdate () (at Assets/Scripts/Batching/Batch.cs:297)
1 Reply
AncientWorlds
AncientWorldsOP5mo ago
geom tries == mesh tries Area can only be selected with select all, but cant select to discard directly? Seems to happen more often when working fast Seems batch.cs wasn't properly verifying the state change when the geometry pool of the parent was empty.
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