Localized Descriptions Prefabs
Localized Descriptions
Duplicated Cel Vinyl
Changed Guide, name
Change prefab name
Changed Entry Name (as shown)
When I do this all of the other Entry Names change, including the base prefab.
Is this expected behavior?
1 Reply
Localized Descriptions Prefabs
I don't recall this happening previously.
Would this explain a brush not being found, if so, how to fix? Somewhat have this sorted, as in I don't know why it happened but it sorta works. The display name when exported shows as the root brush. For example if I duplicate oil paint and change the prefab guid and name, along with the display name it works in the panels when scrolling over the brush name (at least the extras does). When Exporting the stroke gets listed as oil paint, even if the prefab name is "chalk" or whatever. When I tried to change the "Entry Name" that didn't work so well, do I have to also change the English string, all of the strings, or is there another technique? This makes it very confusing on exports right now, as I'm currently working on 'non-animated' brush variants so there might be ten brushes in the same scene which are all variants of the same root brush
Would this explain a brush not being found, if so, how to fix? Somewhat have this sorted, as in I don't know why it happened but it sorta works. The display name when exported shows as the root brush. For example if I duplicate oil paint and change the prefab guid and name, along with the display name it works in the panels when scrolling over the brush name (at least the extras does). When Exporting the stroke gets listed as oil paint, even if the prefab name is "chalk" or whatever. When I tried to change the "Entry Name" that didn't work so well, do I have to also change the English string, all of the strings, or is there another technique? This makes it very confusing on exports right now, as I'm currently working on 'non-animated' brush variants so there might be ten brushes in the same scene which are all variants of the same root brush