Can [TiltBrush Audio Reactivity].prefab be used to link sound and Brush by assigning music? If so, h

Can [TiltBrush Audio Reactivity].prefab be used to link sound and Brush by assigning music? If so, how do I use it?
No description
18 Replies
Unknown User
Unknown User8mo ago
Message Not Public
Sign In & Join Server To View
andybak
andybak8mo ago
It's probably fairly easy for some/most of the brushes. Most are fairly simple triangle strips. What is harder is supporting all our brushes with a high degree of fidelity. It's one of those tasks where you'll spend 80% of your time on the last 20%
Unknown User
Unknown User8mo ago
Message Not Public
Sign In & Join Server To View
andybak
andybak8mo ago
this spreadsheet is a bit of a mess but there's a ton of useful info in there: https://docs.google.com/spreadsheets/d/12fHPnMNhpGGdR1mzFeCjXbg1Nv1PO1LZGcHwgp3S1Og/edit
Google Docs
Open Brush: Brushes, Materials and Shaders
Tagging Brush Name,Shader,Transparency,Type,Animated?,Unlit?,Audio Reactive?,other keywords Bubbles,Additive,Particle,Yes,Yes,No,cel,Unlit with strokes around the edges Cel Vinyl,Special/CelVinyl,Cutout,Flat,No,Yes,No,toon,Similar to "cel" Chromatic Wave,Visualizer/RainbowTube,Additive,Tube,Yes,Yes
andybak
andybak8mo ago
There's also a difference between the shaders in the main repo and the shaders in the Unity SDK/Toolkit. On export we remap some of the extra UV info. I think it mainly affects the particle brushes.
Unknown User
Unknown User8mo ago
Message Not Public
Sign In & Join Server To View
andybak
andybak8mo ago
We only have URP brushes in an unreleased toolkit branch - the main repo is all BiRP.
Unknown User
Unknown User8mo ago
Message Not Public
Sign In & Join Server To View
andybak
andybak8mo ago
Not sure what you mean? Just use the URP ones from the toolkit.
andybak
andybak8mo ago
(that's new and has less cruft in if you just need the shaders and materials)
andybak
andybak8mo ago
The main thing to figure out for each brush is how the uv mapping is interpreted. Probably best to just compare with an export from OB itself. Use this sketch.
Unknown User
Unknown User8mo ago
Message Not Public
Sign In & Join Server To View
andybak
andybak8mo ago
Would this be an issue if the OB shaders were converted to URP rather than using the ones from the toolkit?
Why would that be any different from the the URP ones that are already converted?
Want results from more Discord servers?
Add your server