Reproducing Open Brush environments and lighting in exports

Let's say Unity. Is there a way for me to extract the lighting value from the .tilt or other file, or to have them exported in the way that could then be imported in any other format? (Unity Scene, Sketchfab, AR formats, any 3D file format, etc.)
10 Replies
mikesky
mikesky4y ago
I’m busy today but the glb export has a node for the main and secondary lights, whose transform should apparently represent the direction of the lights I’ve only briefly looked at this though, to plug it in to Icosa. I don’t think we take into account lighting colour yet
andybak
andybak4y ago
The other way would be to just to copy over the light settings from Unity when runnings the scene
andybak
andybak4y ago
No description
andybak
andybak4y ago
No description
andybak
andybak4y ago
although camera and skybox settings probably contribute to the look as well
NLR - Don't click links
You would get that by running Open Brush from Unity?
andybak
andybak4y ago
yeah
NLR - Don't click links
great, thanks, I'll look into that
Want results from more Discord servers?
Add your server