Reproducing Open Brush environments and lighting in exports
Let's say Unity. Is there a way for me to extract the lighting value from the .tilt or other file, or to have them exported in the way that could then be imported in any other format? (Unity Scene, Sketchfab, AR formats, any 3D file format, etc.)
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I’m busy today but the glb export has a node for the main and secondary lights, whose transform should apparently represent the direction of the lights
I’ve only briefly looked at this though, to plug it in to Icosa. I don’t think we take into account lighting colour yet
The other way would be to just to copy over the light settings from Unity when runnings the scene
although camera and skybox settings probably contribute to the look as well
You would get that by running Open Brush from Unity?
yeah
great, thanks, I'll look into that