wecanthearyou
wecanthearyou
enable STEAM launch options menu for Flags DisableXrMode and EnableMonoscopicMode
No description
1 replies
Export visible layers only option.
an option for Exporting visible layers only.
1 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by wecanthearyou on 9/7/2024 in #open-brush-bugs
Hidden camera direction points are grabbable.
even when the camera path is invisible if you grab in the location the invisible direction points turns on the path.
1 replies
Colorized Transform Panel\indicators
No description
1 replies
Teleport vantagepoints: Saved last teleport scale\loc\rot
I keep going around changing my scale to go around and it it hard on the hands doing all that gripping. If i could set a steamvr like teleport circle that i could place, like an alternative to the teleport feet that would allow leaving a way back into that saved location\rotation and user scaling.
1 replies
display count of objects in layer name text as Suffix
if empty 0 or (empty) , if not empty could display the number strokes, images in the layer wouldn't actually have to be in the name just displayed. (too often having to toggle visibility to see if the layer is empty because I unknowingly moved or squashed etc.)
1 replies
Dropper Alt to switch to layer
If the dropper can sample from any layer to change to the color and brush, then it should be able to switch to the layer that the stroke is on. Alternatively, the dropper could be able to tell you which *%&$^#% layer the stroke is IN.
3 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by wecanthearyou on 9/4/2024 in #open-brush-bugs
multiple Layer Repainting Issue
Summary: The repainting tool is incorrectly affecting multiple layers other than selected when there are numerous layers present (e.g., 12 layers). Description: When using the repaint feature, it unintentionally repaints layers other than the one intended. This issue occurs when there are multiple layers in the project, leading to unexpected visual changes. Reproduction Steps: Open a project with at least 12 layers. draw some on the other layer i used two of the hulls and toon Select a layer then try to repaint the stuff from the other layers and it works when it is on other layers. Environment: using whatever the beta branch is that is currently on steam Additional Notes: had a large local image loaded and pinned
1 replies
Replace "Clear Layer" and "squash" buttons in the layer menu with move layer up and down.
❌ 🗑️🔁 = ⬆️⬇️
primarily I want to disable the "Clear Layer" and "squash" buttons in the layer menu, as they are too close to the visibility button 👁️ which I am often using and those function can still be accessed within the layer button menu.
2 replies
1€ Filter (One Euro Filter) for selected object (translation) moving.
When I have a selection and am moving it around I would like to hold down the trigger or toggle simple 1€ Filter (One Euro Filter) of the translation and rotation of the object that i am moving around. because it is impossible with the tracking tremor to get things pinned in the correct spot.
6 replies
Guide plane snap to image
I would like to be able to easily match a guide object to a local imported image. or spawn image with guide plane or cube in place - suppose it might be better to make guides able to add images to the guide object plane and cube.
2 replies
Clear text entry field button on keyboard UI
button to Clear the text field on the keyboard UI
2 replies
Bounding box Measuring
how about bounding boxes with scales increments? should work also with the selected group
4 replies
Coexistence?\Merge?\Bridge?\ to Open Brush.
The main inquires are:
Merging the functionality of Open Blocks and Open Brush into a single unified app/project. llm rewritten or Enabling a seamless switch or transition between the two different 3D modeling workflows - the one in Open Blocks and the one in Open Brush. As noted by an original dev in the chat, Originally, the decision was made to have Open Blocks as seperate Tilt Brush, as the 3D modeling processes are quite different between the two. However, having the ability to easily move between the two workflows, such as by importing/exporting models between the apps, would be a desirable feature. Fully merging the two apps/projects into a single unified experience was discussed as a possibility, but it seems the core logic was built quite differently, making a full merger non-trivial. so merge would likely be out. So in summary, the key features being asked about are the ability to seamlessly transition between the Open Blocks and Open Brush workflows, and potentially merging the two apps/projects into a single unified experience, if feasible. llm rewritten
49 replies