Nested object hierarchies.

naam/@naam@mastodon.gamedev.place (@_naam) on X
@andybak ...a nested hierarchy you can "enter" into and out of. Kind of similar how substance modeler currently handles it.
From An unknown user
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6 Replies
wecanthearyou
wecanthearyou3mo ago
i saw you already in naam's replies, might be an idea to invite him personally to the discord couldn't find a direct way to contact this guy who makes the levels for walkabout mini golf https://www.youtube.com/watch?v=AcU1MaR5GaU Certainly both of them having pretty extensive use would have some great ideas for direction.
Don Carson
YouTube
Building Props in Google Blocks
The next step is to start building out the furniture and props that will be used to decorate my little test scene. I have been a user of Google Blocks since it debuted in 2017. Sadly Google has lost interest in supporting many of its VR projects so the future of Google Blocks is unknown. For now, it is my go-to place for building very low poly o...
naam
naam3mo ago
I'm here : )
wecanthearyou
wecanthearyou3mo ago
big fan, big fan been watching years of your progress on the site that is desperate to not be known as twitter. i am sure you have an opinion on https://discord.com/channels/783806589991780412/1263214133298462732
naam
naam3mo ago
Aww thanks so much : ) Not really have much opinion on that, I'm not too hot on tiltbrush. Well except maybe the hull brush, I like that. But it's really a very different beast from blocks. Not sure if a merge would make much sense, I'd rarely need both tools at the same time.
wecanthearyou
wecanthearyou3mo ago
maybe we could suggest the hullbrush inside of blocks they did mention csg kind of stuff which would mean booleans? that right @andybak
efficient mesh CSG library that runs on Android and has a permissive licence
i'm going to use my google fu to see if i can find something like that
andybak
andybak3mo ago
Blocks came with it's own CSG implementation. I'm playing with it at the moment.
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