wecanthearyou
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by wecanthearyou on 9/4/2024 in #open-brush-feature-suggestions
Dropper Alt to switch to layer
i can go further
move selection to layer of next sampled.
3 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by wecanthearyou on 9/2/2024 in #open-brush-feature-suggestions
1€ Filter (One Euro Filter) for selected object (translation) moving.
https://docs.openbrush.app/alternate-and-experimental-builds/old-or-completed-feature-builds/transform-panel
he's right these prob will do when i figure them out
https://docs.openbrush.app/user-guide/grid-and-angle-snapping
6 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by wecanthearyou on 9/2/2024 in #open-brush-feature-suggestions
1€ Filter (One Euro Filter) for selected object (translation) moving.
https://tenor.com/view/homer-simpson-gif-17766378259883108565
i thought that wasn't what i was needing.... and it looked confusing based on the ui. looks like what i need is the snapping.
6 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by wecanthearyou on 7/20/2024 in #open-blocks-feature-suggestions
Nested object hierarchies.
maybe we could suggest the hullbrush inside of blocks they did mention csg kind of stuff which would mean booleans?
that right @andybak
efficient mesh CSG library that runs on Android and has a permissive licencei'm going to use my google fu to see if i can find something like that
7 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by wecanthearyou on 7/20/2024 in #open-blocks-feature-suggestions
Nested object hierarchies.
big fan, big fan been watching years of your progress on the site that is desperate to not be known as twitter.
i am sure you have an opinion on https://discord.com/channels/783806589991780412/1263214133298462732
7 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by wecanthearyou on 7/20/2024 in #open-blocks-feature-suggestions
Nested object hierarchies.
i saw you already in naam's replies, might be an idea to invite him personally to the discord
couldn't find a direct way to contact this guy who makes the levels for walkabout mini golf
https://www.youtube.com/watch?v=AcU1MaR5GaU
Certainly both of them having pretty extensive use would have some great ideas for direction.
7 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by Zandy on 7/17/2024 in #open-blocks-feature-suggestions
Add common VR Modelling Tools that are missing
prob best to stike through that and make that one it's own post as i was advised before.
16 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by wecanthearyou on 7/18/2024 in #open-blocks-feature-suggestions
Bounding box Measuring
https://assetstore.unity.com/packages/tools/utilities/vruler-249760
like what this does , fourth image
or what this does generally
https://assetstore.unity.com/packages/tools/utilities/real-size-measure-and-resize-with-real-world-units-213903
but would be helpful if it does it with all selected
4 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by wecanthearyou on 7/17/2024 in #open-blocks-feature-suggestions
Coexistence?\Merge?\Bridge?\ to Open Brush.
comes back to 43 posts.
two things idk if you have seen or know if they would help.
https://forum.unity.com/threads/distributing-a-game-with-optional-vr-mode.898943/#post-7403534just some grist for the mill code example for flag at start to have have it launch without vr maybe could be set to a button, or between two programs or something.
https://github.com/amwatson/2DVrHybrid Objective: Launch a VR Activity from a 2D Activity (without changing applications) The new Steam Link app did something interesting: it started as a 2D app, but then launched into VR. Meta Quest always provided a way to run “flat” 2D Android phone/tablet applications inside the Quest Home environment – no VR-specific application code required. However, Quest doesn’t usually have hybrid apps: e.g. an app that starts as a 2D UI inside the Quest Home environment, and subsequently transitions into its own app-rendered environment at a later stage. It would almost certainly be useful: if applications could leverage the Quest 2D container for certain activities – i.e. showing interactive forms or deep-linking to web content – they could stand-up well-integrated, professional-looking 3D interfaces right away, and even re-use components across VR- and non-VR versions of their app. If you as an app developer tried to do what Steam Link did, you’d probably struggle. Some developers were asking how to make an app do this. As is sometimes the case, I don’t know if I know the right way, but I managed to figure out a way after a lot of experimentation.
49 replies