issues with Monoscopic mode on Intel Iris Xe Graphics
got a Surface Pro 9 with Intel Integrated Graphics and trying to run Monoscopic. It runs, and some things work but things aren't painting correctly and am seeing errors like in the attached log file...
I'm just guessing it's related to the graphics, b/c everything works swimmingly on my nvidia desktop. A repeatable issue is just drawing something from the exampleScripts, and when I draw something else, or issue a "new" command, nothing is cleared and it's just additive.
I've tried various versions of Monoscopic and all exhibited similar errors.
OpenBrush_Desktop_2.7.56
OpenBrush_Mono_2.7.0
'moonsharp_Windows OpenXR' topo_StandaloneWindows64-Monoscopic (<-over a year old) Here is my cfg file: { "Flags": { "DisableXrMode": true, "EnableMonoscopicMode": true, "EnableApiRemoteCalls": true, "EnableApiCorsHeaders": true } } I've looked here, but didn't try yet... https://docs.unity3d.com/Manual/PlayerCommandLineArguments.html
OpenBrush_Mono_2.7.0
'moonsharp_Windows OpenXR' topo_StandaloneWindows64-Monoscopic (<-over a year old) Here is my cfg file: { "Flags": { "DisableXrMode": true, "EnableMonoscopicMode": true, "EnableApiRemoteCalls": true, "EnableApiCorsHeaders": true } } I've looked here, but didn't try yet... https://docs.unity3d.com/Manual/PlayerCommandLineArguments.html
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