Camera view tilt
From @emmabitt
So... I've struggled with this for years, in every creation tool, but it's such an easy easy fix. VR output is a square, but when smooth camera is on and you're filming in 16:9, it's as if the frame is favoring the top part of that square view instead of centering it. So when I'm working with my hands in front of me, even if it looks like everything's in frame.... it's ALWAYS cut off. If someone could just tilt the smooth camera down, it would make screen recordings look 1000% better and more predictable.
1 Reply
I agree. The framing is a bit off from what is shown in the preview window. Whatever that discrepancy is should be aligned
We can change the aspect on the viewfinder, but it's not controllable from config and is a bit of work to setup. Since things are wired for just one video camera (at least I wasnt' able to get two variants in the same version) it becomes an either/or thing. Personally I'd like to see some latitude and ability to either set that directly or have additional cameras that fulfilled that functionality. A VR cam, standard video camera, and a vertical camera for phone based social media would be pretty versatile
Currently I can set the camera to film in any aspect, but the viewfinder has to be adjusted in unity settings to make it match