Erase/undo causes hull brush mesh to delete faces.

The erase/undo bug is in the official beta (steam) when you select multiple brush stokes to erase, it sometimes does not allow you to grab the mesh, when you undo selections, it deletes mesh faces. The error is only happening to mesh brushes (that I could tell in testing). This bug was originally found in the plugin scripting build but is also happening in the official beta with new and older sketches. It will also stretch/deform mesh. Pics shown below. Process vid sent in DM
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Zandy
ZandyOP13mo ago
It seems to occur with erase, undo hull combo. Not sure if grouped items are affected more than those that aren't grouped. Tried to recreate the issue in the official build(beta) with a new sketch once again and the bug is consistent. Seem to have to select a lot of the mesh to trigger it. It occurs both when they are grouped or when they are copied in multiples. Vid sent with different attempts via DM. Mesh faces disappear and vertices merge with other objects not connected. Grouping is apparently an issue as well. Major bug going on here. 3 different sketches had to be discarded for use. I had a grouped sketch that one brush type completely disappeared. When you chose select all it would show but only when highlighted, once the selected group was off, it disappeared again and couldnt be individually selected. Almost had to switch programs for today. It's really bad. Official beta build was used tonight. This occurred with the flat tapered brush and fairy. Turned off Large mesh support in the cfg since it seemed to be generated by copying large batches of mesh, I can not reproduce this bug so more than likely that is the cause. Would be useful if we can just turn that on when we need to export instead of having it always on once its working properly
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