Sculpting build not working on quest

Thank you for your reply 🙂 I opened it with LightningLauncher and it says "...-featuresculpting.apk" in the title. Also when I look at the back of my hand inside of OB it states the version number as "2.4.37" :/
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11 Replies
andybak
andybak•10mo ago
I meant - how are you actually launching this version of Open Brush. Are you going via "Unknown Sources" in the Library?
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DaveYN
DaveYNOP•10mo ago
I just did and checked again, but it's the same. Lightning Laucher ist basically a Skin for the Quests' Interface. Sorry for not making that clear.
andybak
andybak•10mo ago
Did the app entry in Unknown Sources have the word "sculpting" in the title?
DaveYN
DaveYNOP•10mo ago
Yep 🙂 I use the Quest App Lab Beta Version of OpenBrush and installed the Sculpting Version in parallel.
andybak
andybak•10mo ago
You're right - the button is missing! I'll fix that tomorrow and let you know.
DaveYN
DaveYNOP•10mo ago
wow amazing, thank you 😄 I thought I was doing smth wrong //D
andybak
andybak•10mo ago
@DaveYN Should be fixed now
DaveYN
DaveYNOP•10mo ago
Thank you very much! I just tried it and it works 🙂
andybak
andybak•10mo ago
Yeah - it's kinda hard to use. Make sure you create hull strokes with lots of vertices. The sculpting tools don't add new vertices - they just use what's there
DaveYN
DaveYNOP•10mo ago
Yeah I noticed that it only acts on existing vertices.. Well it is a way to create concave hull shapes but it's a bit messier than I had hoped. 😂 Would it be possible to create a "negative hull brush" which is basically an invisible hull brush that carves out any hull it touches?
andybak
andybak•10mo ago
Everything is possible ! I just need an efficient mesh CSG library that runs on Android and has a permissive licence 😉
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