Exporting layers
@andybak how does exporting scenes with layers work with Unity and Openbrush SDK?
4 Replies
Currently layers are ignored (but groups are used). I'm working on a new exporter option that changes that.
But it also entails switching to an entirely new exporter: https://discord.com/channels/783806589991780412/1178003042877067334
ok cool, i think a new exporter is great
I think if the layers could be exported as seperate precomps thatd be great for animation etc
Having 360 export on 8k would be a great option
Hold on - 360 export? Exports are 3d models. Do you mean camera snapshots?
I think we're using different terminology here! 🙂
What's the button in the UI labelled that you're referring to?
Ability to export layers would be really powerful, so to clarify, does current functionality allow exporting a selection (such as a group?) independently?
Has been a while since I tried anything like that, at some point I definitely want to put together a scene/character/object library