Export From modeller
@TeeDee Alright, just spent a couple hours going through and finding things.
Haven't tracked down all my workflow/pipeline/etc folders yet but this is most likely what you're looking for.
You'll want to make sure whatever you want to export is actually selected, if you don't the topology slider will stay at 0% and you won't export anything. Based on what I've found it's probably one of these two settings (most likely the one on the right) (just try both) I've got a lot of test files with a bunch of pipelines scattered through at least a dozen folders, and this was months ago, hopefully gets you on the right track. Will update if I can find the text file that has the step by step breakdown.
Modeler has/had an issue with not properly exporting the bounding box.
If that persists let me know and I'll explain how to fix it, we may have solved that on our side, has been a while since I've run these.
You'll want to make sure whatever you want to export is actually selected, if you don't the topology slider will stay at 0% and you won't export anything. Based on what I've found it's probably one of these two settings (most likely the one on the right) (just try both) I've got a lot of test files with a bunch of pipelines scattered through at least a dozen folders, and this was months ago, hopefully gets you on the right track. Will update if I can find the text file that has the step by step breakdown.
Modeler has/had an issue with not properly exporting the bounding box.
If that persists let me know and I'll explain how to fix it, we may have solved that on our side, has been a while since I've run these.
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Export from modeller
I've seen that before. Can you confirm that you did both of these things?
1. Is the object selected
2. Is the slider at 100%
If that's not the issue, I will try and figure out where I put the project folder.
:: Found these notes:
Make sure is 100% export for quads/Tris (may solve texture issues), not fully tested, but causes problems otherwise
Make sure Vertex Colors ARE selected (gets color)
Export the Glb
I'm still looking for the correct screenshot
::
I found a workaround, if the image isn't in your model export attempt, but modeller is actually exporting a glb
Before I complicate things with that, let me know where you're seeing the message
Say hi to Wilson everyone
![No description](https://cdn.answeroverflow.com/1248172247575957576/wilson_1.png)
Wilson is our low res volleyball with a smile who we'll be exporting
![No description](https://cdn.answeroverflow.com/1248173097962573866/wilson_settings_1.png)
![No description](https://cdn.answeroverflow.com/1248173098574811136/wilson_settings_1b.png)
we are exporting as glb, selected (he is blue now), with these settings ^
Took a minute, but we now have our glb export, wilson 06 06 (because he is evil)
he has exported successfully as far as windows 3d viewer is concerned. Model and texture
![No description](https://cdn.answeroverflow.com/1248174738476499085/wilson_3d_viewer.png)
But openbrush doesn't like wilson for some reason
that's where the error appears
![No description](https://cdn.answeroverflow.com/1248176792649334896/topology_100.png)
![No description](https://cdn.answeroverflow.com/1248176793819549748/topology100b.png)
Let's go again with the topology slider at 100
Don't worry wilson, we'll bring you into open brush, don't worry
here's wilson exported at 100% topology on that slider
![No description](https://cdn.answeroverflow.com/1248179274968600628/willson_100_topology_screenshot.png)
3d viewer is again able to see him in all his glory