Tilt Brush Toolkit File Content Summary
Looking at this, mostly in the context of gltf handling.
Currently, there's no real good place to keep these kinds of things without them getting scattered Likely will have a number of follow up questions, observations or other notes, so this seems like as good a place as any to put this for now. Document has an overview of what's in each file in this part of the program
Currently, there's no real good place to keep these kinds of things without them getting scattered Likely will have a number of follow up questions, observations or other notes, so this seems like as good a place as any to put this for now. Document has an overview of what's in each file in this part of the program
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Resource List:
Viewers and gltf analysis/edit tools
https://sandbox.babylonjs.com/
https://modelviewer.dev/editor/
https://github.com/donmccurdy/three-gltf-viewer
GLTF Validator Issues List and Severity
https://github.com/KhronosGroup/glTF-Validator/blob/main/ISSUES.md
Blender Documentation on gltf 2.0
https://docs.blender.org/manual/en/2.80/addons/io_scene_gltf2.html#exported-materials
Gltf systems
https://github.com/KhronosGroup/UnityGLTF/tree/dev
https://github.com/atteneder/glTFast
Gltf tutorials
https://github.khronos.org/glTF-Tutorials/gltfTutorial/
Stack Overflow (misc)
https://stackoverflow.com/questions/52441072/gltf2-accessor-unit-length
GLTF projects List
https://github.khronos.org/glTF-Project-Explorer/
FBX Exporter documentation for Unity
https://docs.unity3d.com/Packages/[email protected]/manual/index.html
ARTICLES
Article on blockchain based viewers and how they interpret gltf
https://mirror.xyz/angelsay.eth/Fpqj6Hawn-IWGgXm9oEYXyscIgolotYscShuNaVTmI4
How to fix missing materials and textures when exporting a blender file to gltf
https://medium.com/@joelmalone/how-to-fix-missing-materials-and-textures-when-exporting-a-blender-file-to-gltf-3649cbaf87fb