@andybak Okay...I spent some time in the Quest app on the Quest 3. I did notice the MX model was n

@andybak Okay...I spent some time in the Quest app on the Quest 3. I did notice the MX model was now shown. However, the original touch controller was still there as well. Additionally, I was unable to select anything using the MX. I was able to isolate the problem. It is an issue with me being left-handed. I also had the MX set tings on the Quest itself under settings, devices, stylus,...I had toggled the left handed mode on. When I went back into the Quest settings and switched the MX settings to the default right-handed mode and relaunched Open Brush, everything worked great when I used the MX in my right hand. The MX model showed up and the original touch controller was no longer visible (unless I picked up the touch controller in place of the MX.) I did try to switch to left-handed within the Open Brush settings...with not luck. Sorry to have to relay this. Thanks for asking for feedback though. I love Open Brush...You guys rock!:kuriyes:
14 Replies
dwillington
dwillingtonā€¢2mo ago
I'm wondering, is it possible to self test? Could one just sketch a stroke for all relevant brushes in test, and upload to sketchfab and confirm?
limbi
limbiā€¢2mo ago
Probably, but Iā€™m just wondering if the list has already been made
madorin
madorinā€¢2mo ago
Does anyone know how to draw brush using api with around center point (0,0,0)?
andybak
andybakā€¢2mo ago
(Probably best to ask in #open-brush-plugins-api ) (but also - draw what? A circle? Your question isn't terribly clear. And 0,0,0 would be in the ground so half your stroke would be underneath the floor plane) Anyway - post a bit more info in that channel and we'll try and help šŸ™‚
Gildas
Gildasā€¢2mo ago
Hello, I have a problem about export and import a model created with the DiamondHull brush. My original model is at the left, on the right it's when I import the model exported in .glband the light of the model is not the same. (.obj and .fbx have also problems on the third image). Is there a way to solve it ?
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andybak
andybakā€¢2mo ago
you're exporting from Open Brush and reimporting back into open brush? Generally speaking you probably don't want to do that. Instead "merge" from the original sketch (damn - still not added info on merging into the docs. will do that later)
Gildas
Gildasā€¢2mo ago
Ok nice, I didn't know the trick, it works fine, thank you
Gildas
Gildasā€¢2mo ago
Hum, except that if I use a 3d model (here a red ball) imported in the original sketch, the merge don't import the 3d model, there is another trick to import all the models ?
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andybak
andybakā€¢2mo ago
ah. good point.
Gildas
Gildasā€¢2mo ago
ok it's not optimum but for the moment it's better
Jacob Mesick
Jacob Mesickā€¢2mo ago
Good morning, is there a way to lock the spectator to the geometry so it stays in position as I scale my scene or rotate it ?
andybak
andybakā€¢2mo ago
Not out of the box, I'm afraid. Would be a useful thing to make a script or plugin for.
Dani
Daniā€¢2mo ago
Hi, I didn't understood if it's possible to import .obj models into open brush Quest 3 standalone version. Can you explain it please?
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