@andybak Okay...I spent some time in the Quest app on the Quest 3. I did notice the MX model was n
@andybak Okay...I spent some time in the Quest app on the Quest 3. I did notice the MX model was now shown. However, the original touch controller was still there as well. Additionally, I was unable to select anything using the MX. I was able to isolate the problem. It is an issue with me being left-handed. I also had the MX set tings on the Quest itself under settings, devices, stylus,...I had toggled the left handed mode on. When I went back into the Quest settings and switched the MX settings to the default right-handed mode and relaunched Open Brush, everything worked great when I used the MX in my right hand. The MX model showed up and the original touch controller was no longer visible (unless I picked up the touch controller in place of the MX.) I did try to switch to left-handed within the Open Brush settings...with not luck. Sorry to have to relay this. Thanks for asking for feedback though. I love Open Brush...You guys rock!:kuriyes:
14 Replies
I'm wondering, is it possible to self test? Could one just sketch a stroke for all relevant brushes in test, and upload to sketchfab and confirm?
Probably, but Iām just wondering if the list has already been made
Does anyone know how to draw brush using api with around center point (0,0,0)?
(Probably best to ask in #open-brush-plugins-api )
(but also - draw what? A circle? Your question isn't terribly clear. And 0,0,0 would be in the ground so half your stroke would be underneath the floor plane)
Anyway - post a bit more info in that channel and we'll try and help š
Hello, I have a problem about export and import a model created with the DiamondHull brush. My original model is at the left, on the right it's when I import the model exported in .glband the light of the model is not the same. (.obj and .fbx have also problems on the third image). Is there a way to solve it ?
you're exporting from Open Brush and reimporting back into open brush?
Generally speaking you probably don't want to do that.
Instead "merge" from the original sketch
(damn - still not added info on merging into the docs. will do that later)
Ok nice, I didn't know the trick, it works fine, thank you
Hum, except that if I use a 3d model (here a red ball) imported in the original sketch, the merge don't import the 3d model, there is another trick to import all the models ?
ah. good point.
ok it's not optimum but for the moment it's better
Good morning, is there a way to lock the spectator to the geometry so it stays in position as I scale my scene or rotate it ?
Not out of the box, I'm afraid. Would be a useful thing to make a script or plugin for.
Hi, I didn't understood if it's possible to import .obj models into open brush Quest 3 standalone version. Can you explain it please?