Localization and addressables

Is there a way to disable localization once and for all ? (I had to delete the addressables used in Open Brush and add my own addressable groups from my other project because I have no idea how to join the addressable groups)
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5 Replies
andybak
andybak•14mo ago
This is one for @mikesky I think. I suspect the answer is not to remove localization but to fix the issue with addressables. I don't fully understand how they interrelate.
mikesky
mikesky•14mo ago
Yeah, you don't want to be pulling out localization now, it's woven into the app even for english I mean I dislike that it uses addressables as well, but we're stuck with it 😅
Sharingan Yusuf
Sharingan YusufOP•14mo ago
I see, did you have to manually add your own addressable groups? (I would prefer having my addressable groups first and then adding the open brush addressable groups but not sure if that's feasible)
mikesky
mikesky•14mo ago
Honestly I haven't touched addressables at all aside from this, I specifically avoided them because of their specificness to unity and it's per platform, i think it's dumb 😅 so I just created my locales, whatever unity did in the background I just accepted
Sharingan Yusuf
Sharingan YusufOP•14mo ago
I figured out how to combine the addressable groups which fixed the problem. So, I had 3 projects to do this: - OpenBrush Project - Personal Project - Combined Project (i.e. an OpenBrush project initially that has assets from my personal project added in) In the combined project, first I deleted the AddressablesAssetData folder belonging to OpenBrush and added my own AddressableAssetsData folder from my personal project. Then, I went into the AddressablesAssetsData folder from an original OpenBrush project and copied only the AssetsGroups and Windows folders and pasted them into the combined project without overwriting anything. Then in the combined project, I manually added addressable labels from OpenBrush and Unity automatically detected them and assigned them! (I thought I had to do this manually but thankfully I didn't..)
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