Imported Models no longer exporting with sketch
Using the official OB beta, models you import into a scene no longer export with the sketch with GLB
11 Replies
Confirmed. I'm investigating
We've pushed a fix for this in the latest beta. Let me know if it doesn't work for you.
Sweet! Thank you. Will do
Sorry It's been awhile....just tested this. Imported Models are still not exporting with art in the official beta. Also glbs are not exporting just shaders are.
Used an fbx model to import into the scene, glb did not work.
Hmmmm. OK. For reference this is the PR that I thought fixed this: https://github.com/icosa-foundation/open-brush/pull/526
Let me check to see if I had succesful tests around that time.
@Zandy I found at least one file that seems to show it worked for me. I used Andy.glb as a test. What imported model are you using and where did it come from?
If you can DM it to me that would be helpful as well.
Hi Andy, it was exported from modeler. I can send over a test glb. Not home ATM but will send it in an hour or two
👍
Just sent
exported from modelerIs that Adobe Substance Modeler?
Yes
UVs generated on export from modeler as well @andybak.
Imported models now export but when you bring it into unity they do not always end up at the same transform as in the sketch.
ok. i've heard similar issues with transforms being lost. @AncientWorlds - the mirror problem from a couple of weeks ago?
Ya, that's been ongoing for a while now, so I doubt it's fixed. May be jumping on scene close or load, leaving it slightly off-center.
I'm getting pretty good at realigning the mirror, but that's not really an ideal solution
I'm getting pretty good at realigning the mirror, but that's not really an ideal solution