Oculus Killer

any info on if it's fixable
9 Replies
mikesky
mikesky9mo ago
Not used it, but from their readme:
Completely kill the Oculus Dash and auto-launch SteamVR, with my newest discovery.
Our steam version uses OpenXR, not SteamVR, so if your runtime default is Oculus rather than Steam there's going to be no point to it However, if you set your OpenXR runtime to be Steam, then i guess it could work?
mikesky
mikesky9mo ago
No description
449_WsLY
449_WsLYOP9mo ago
setting up on steam creates incredibly neauseating warping and latency issues setting up on oculus causes it to not be recognized by steamvr it would be incredibly useful to be able to use open brush with oculus killer because i would recieve performance gains in the 20fps ish region while being able to use ovrtoolkit on top of that
mikesky
mikesky9mo ago
Yeah I was going to say, I’ve not had the greatest experience doing that. In that case, it won’t be supported because we’ve moved on from SteamVR I’m afraid. I’m kinda surprised you can’t kill the dash regardless? And not have to deal with SteamVR either 😅
449_WsLY
449_WsLYOP9mo ago
oof i would be using wireless, but windows hotspot creates instability issues when also loading videos and image references surprisingly stable hovering at around 10ms 70 ish mbps wait, is there a run option for something like -run openxr
mikesky
mikesky9mo ago
you’ll be having performance gains of 20fps because you’re basing that on SteamVR games you’re working with. I’ll bet that the native Oculus OpenXR is actually fairly performant It’s automatically OpenXR
449_WsLY
449_WsLYOP9mo ago
makes sense, but the option to use ovrtk is often helpful
mikesky
mikesky9mo ago
Does ovrtk control oculus’s side of things then? I wonder if that would just work anyways It’s not the old legacy ovr sdk, but I wonder if it all plugs into the same compositor
449_WsLY
449_WsLYOP9mo ago
unsure i think it just operates with steam vr
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