Version 2.0- not loading Sketch and media
Great to see v2.0 has been released! The issue I currently have is 1- the splash screen does not appear (loading directly into an empty Sketch); 2- my sketch (which ran fine with prior OB versions) does not load. The set up is MQ2 running with the wireless link from the PC-Oculus software. OB is running out of Steam VR which is selected from the PC-Oculus menu in VR (as per successful prior OB versions). The sketch includes a media .obj file (88Mb). Any help is much appreciated π
![](https://utfs.io/f/477ba079-89ec-4804-893d-582401babe79-1nq2cb.png)
7 Replies
Hi All, I can confirm that itβs not the media. Loading in another (pre 2.0) script results in a similar issue. Iβve tried using both the MQ2 Rift (cable) set up, and the same but loading in the Steam VR version of OB via Steam VR. Gonna do a bit more reading of support-forum to look for similar issues before doing a factory reset.
So to simplify things, I uninstalled the SteamVR version of OB. So just running off the Oculus app in Rift (cable) mode. Loading my sketch (predominantly blues) results in the splash screen changing color as shown above- and there is no further progression into the sketch. In fact the sketch (when including models) should look like- https://youtu.be/I7cdcomwyCc
Martin Cope
YouTube
Tilt Brush Endor diorama- draft
Very much work in progress! Tilt Brush landscaping and 3-D models generated from BAN DAI Star Wars model kits using 3DF Zephyr. In this revision I've now got most of the blaster colours correct (I think..); plus an A-Wing is about to leave the atmosphere.
![](https://utfs.io/f/4ccee443-5785-4e65-b60f-7457ce0f6d87-jc9q5o.png)
Hi! Apologies for the delay in responding. Please can you ensure your OpenXR runtime is set to oculus, as you're using a quest? Here's a guide from another post: https://discord.com/channels/783806589991780412/1069289551312465951/1070322849979568178
Thanks for the response @milesky. No probs re the delay, I'm betting you are all super busy. I'm using a Q2 and it looks like the OpenXR Runtime is enabled.
![](https://utfs.io/f/f072421c-0fe9-4614-9472-b96f1f9dbbc7-1nq2cb.png)
Hi Forum, following up from this discussion- I never did resolve the issue with loading in the Tilt Brush sketch as discussed previously. I've just re-tried with OB v2.4 (using Steam Link and an OQ2) and still have the same problem- the sketch does not load. However- one positive update! I can get it to load by creating a new blank sketch and using the experimental merge brush strokes option. A link to the .tilt file is given below. It would be great to resolve this issue π https://1drv.ms/u/s!AoxrjlonHd_4l44yFdYiOq7ov5qdGg?e=a6WLT0
Hi, sorry - I was on holiday when you posted this and I'm still catching up on things.
I just tried it. It does load but it takes a long time due to the sheer size of the scene. I tried it in an older version and it doesn't seem to be any faster or slower.
How long did you wait?
Can you try an older version and tell me how long it takes to load?
@vr_mr_xr - I haven't heard back from you for a while. I'll mark this as solved but let me know if that's not the case.
Hi @andybak - apologies for the delay (been between headsets). I tried a load and waited about 30 min- and just ended up with a blue volume (this occurs within a few secs) and nothing else. Re-tested in TiltBrush, and the sketch loads in about 60s.