No functionality?
Hi so I'm not even sure where to start, I simply cannot boot OpenBrush anymore with any functionality. It will open but this is all I will see. I have tried uninstalling and reinstalling through both steam and oculus with no luck. I've tried the current, previous and beta versions which all look the same as well as uninstalling and reinstalling steam vr and liv. I've verified the integrity of the files as well with no success. Any clue?
![](https://utfs.io/f/6ec9df27-cdcf-447f-98eb-75f0c9d7051d-4pl4mu.png)
19 Replies
Oh and I have tried old Tiltbrush and Medium so the issue is local to openbrush
that's very odd.
observations:
1. You're launching via Oculus but SteamVR is running.
2. You've changed the default VR runtime to SteamVR
2 would explain 1 but only if you're running the beta.
You didn't flag this post as "beta" (you said it's "official release") but i suspect that's wrong
So I was launching from both steam and oculus (not at the same time) to see if either would work
beta or not?
my home drive H:// (work networked login) was full and so the local files which should have been running from the seperate D:// was trying to boot from my documents in the H:// and had no memory to work from
I was using beta old and current
and it's not about which one you launch from (as oculus shows recent steam vr apps) - it's about whether you installed originally into steam or oculus
do you need the beta?
I was launching from both, installing through steam and trying then uninstalling, installing through oculus and booting from there, and I do need the beta as some of my students are using the beta features for their work
(which features if you don't mind me asking?)
so - try switching your openXR runtime back to Oculus
![](https://utfs.io/f/1452a597-084d-4c1f-82ba-399b4f1064a2-4pl4mu.png)
and then (assuming you're on the quest) - install the oculus store version and try that
basically as it is a networked PC although it is installed on a local drive it doesn't save the working files to that drive instead to the users home drive and when that is full it will not work
![](https://utfs.io/f/3ad97e09-7416-4635-8e78-0e1fa8ef978c-4pl4mu.png)
It will work if i delete everything in the home drive but as soon as I close open brush the files it has created has filled the home drive and it will die again😅
And iirc the features are passthrough, layers and I think maybe a few experimental brushes but I would have to check the students files to see
I was having the same issue with the vive instead of the quest as well so I think it is definitely a memory issue
Is there anyway to specify which drive openbrush will save to?
That was what I was trying to describe that I was doing above, very badly worded😅
passthrough,Is quest standalone only and you're running via PC VR
layersok
and I think maybe a few experimental brushesyou don't need the beta for those - there's non-beta experimental builds
I have over 10 students using openbrush across both tethered and non tethered headsets so I couldn't remember which was relevant, is there any way to change where the local files get saved to however as that is what is causing the issue?