27 Replies
AncientWorlds
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Today at 8:31 PM
I've heard good things about Gesture VR. Focused on drawing/life drawing.
https://www.meta.com/experiences/5552836748069534/
https://www.youtube.com/watch?v=7cZVs8zv7z8
Painting VR might be more flexible than Vermillion, not sure about its ability to handle detail
https://www.meta.com/experiences/painting-vr/3106117596158066/
Also some 3d drawing apps which might have planes to work on, been so long I don't recall
Gravity Sketch
https://www.meta.com/experiences/1587090851394426
Quill
https://www.meta.com/experiences/pcvr/5910229332328230
Kingspray VR is a good spraycan simulator and has 2d exports of finished work
https://www.meta.com/experiences/2082941345119152
There's some whiteboard type apps (board vr is basically markers, but you're going to need a lot of horsepower to get decent detail)
I assume there's some more recent ones that are better suited
https://www.meta.com/experiences/pcvr/3127208930638510/
Martin Nebelong
YouTube
Life Drawing in VR? Yes, and it's awesome! - Gesture VR test on Que...
Hi everyone, here's something not made in Dreams for once 😅
In the video, I test a new VR life drawing program called "Gesture VR", made by an acquaintance of min from my Oculus Rift days, Nick Ladd. I test the program on my Quest 2 in standalone mode, and it runs surprisingly well!
The app even have a pass through mode where you can place th...
Oculus
Painting VR on Meta Quest
Take a break from the stress of daily life with this must-have virtual painter’s studio. Even if you think you’re not a creative person, Painting VR might prove you wrong.
Be amazed by what you can create in this hands-on experience with unlimited supplies of paint, canvases, and all the tools you need.
Oculus
Quill by Smoothstep on Meta Rift
Quill by Smoothstep is the VR illustration and animation tool built to empower artists, designers and storytellers. You can create fully animated self-contained VR films ready for release, or use it to produce traditional 3D or 2D artwork, or assets for a game engine. It's designed to be expressive, precise and to let the artist's "hand" come th...
A lot of these have steam versions, but you'll have to go find them 🙂
I made a thread so that it wouldn't take up two pages of screen.
Yeah thanks!
As far as I know there's nothing really versatile in the sense that a desktop tool has
Right... Probably gonna have to shell for a new drawing tablet. Mine ded
Same story. What kind of work do you want to do, or just a bit of everything?
Nothing serious, want to get back into drawing for fun
Been using pen and paper and like, yeah it works, but yknow
Once youre used to tablet its hard to go back lmao
Some things to look at. Nothing outrageously expensive, quality states vary. Your post reminded me of gesture vr, might have to pick that one up
Can you slap any random 2d image in gesture VR to use as reference?
Or is it just the models
I liked realistic paint studio, very much designed around a "natural tools" kind of interface. Haven't used anything since my ipad is gone, and the pens on my monitor/tablet stop working
No idea, I'd probably check youtube videos.
I'm guessing it's built off of using 3d models, might be able to import from sketchfab. Would be helpful for lighting
Might pin 2d as well, something I'm curious to check out
Realistic paint studios seem interesting but oof 50 bucks for license
Of course you could ignore the subject as well, and just draw. I'm going to check out the gesture page and see if I can find details
I think I paid 15 for it. Apparently they've put some work into it since then
I mean I respect it if you've got solid software
But thats a bit high for me considering this is just hobbying
I like to grab things like this early, not all of them make it, but its not uncommon to see price increases later. I had no idea that it was so expensive now
Quill seem interesting but oculus, yuk
Checked out the Gesture VR page. looks like tehy have 200 models or so, a variety of them. Don't see anything about imports. Exports in png (no 3d export). Supports pass through, available in oculus, steam and viveport
https://www.gesture-vr.com/
Gesture VR
Home | Gesture VR
Probably the closest your going to get if sketching.
Looks like you can run Quill through ReVive on the index (assuming that's still maintained)
Looks like you can run Quill through ReVive on the index (assuming that's still maintained)
Give us enough time : https://discord.com/channels/783806589991780412/804251629993197618/1247322124092440586
So you could spawn a canvas and paint/draw on it? Nice
I think that would be a pretty straightforward evolution from this
https://discord.com/channels/783806589991780412/804251629993197618/1247322124092440586
In the meantime, you might want to try putting up a plane guide and pinning it in place, would probably use the flat brushes if I was going to do this
(haha, same link, didn't notice that. Cool enough to leave it up)
But yeah there's a drawing studio mode in gesture VR that doenst use the figure models. Might have an option for reference there
If not I can probably cook something using steamvr for an easy to access ref
Might get that!
Worst case you can go the traditional route and draw what you see, using passthrough. Hope it works out. I trust the judgement of the person who reviewed it, they're quite a proficient vr user in the arts
Currently TLabWebView only supports OpenGLES, Vulkan support is under development.
Bought gestureVR and it seems lright. Not exactly what I'm looking for but very fun and already taught me a few things
And while it lacks options to import reference models/pictures, what I do is that I dock my computer desktop to the offhand in steamvr settings, then i can just pull the references there, works pretty well!
Thanks for the info. Cool that you found a workaround and that it's at least useful for you.
I suspect there isn't really something that exactly meets what you're after, although there should be.
One thing that traditional drawing does that's sort of tricky is the whole building value depth where the pen/pencil intersects. The precision needed is pretty high when you start thinking about fine line detailing.
Then there's things like smudging and pressure control sensitivity.
Definitely some unique characteristics to it which would have to be thought through. Someone may well be working on it, but I think it would be challenging because of things like brush stroke collision. If you think that the program is close to what you want in terms of functionality, the best route might be to suggest things through whatever feedback source the devs pay attention to. If it's 80% of the way there, as opposed to having to build from scratch, or just missing a couple of relatively easy features then those suggestions might be well recieved Then again, maybe what andybak is working on in terms of surface painting might be more useful to you.
A canvas isn't much more than a box with some subdivisions, as far as mesh goes
One thing that traditional drawing does that's sort of tricky is the whole building value depth where the pen/pencil intersects. The precision needed is pretty high when you start thinking about fine line detailing.
Then there's things like smudging and pressure control sensitivity.
Definitely some unique characteristics to it which would have to be thought through. Someone may well be working on it, but I think it would be challenging because of things like brush stroke collision. If you think that the program is close to what you want in terms of functionality, the best route might be to suggest things through whatever feedback source the devs pay attention to. If it's 80% of the way there, as opposed to having to build from scratch, or just missing a couple of relatively easy features then those suggestions might be well recieved Then again, maybe what andybak is working on in terms of surface painting might be more useful to you.
A canvas isn't much more than a box with some subdivisions, as far as mesh goes
you can try Painting VR. but it is like a canvas as well.
Thanks. I'm more interested in the drawing app, have to find time to check it out. Software can have a bit of a shelf life before I get to it, just too much stuff out there. Also open brush gets a pretty good chunk of tiem