Wind brush not working with the latest OB Toolkit
Shader is not being applied on glb import and you can't manually add it either.
11 Replies
I'll test this today
I exported from the plugin scripting build but didn’t use the scripts for the exported piece
Just tried and it works fine for me:
Make sure you're using the correct .unitypackage. Wind is an experimental brush so you need to use that version of the SDK
If you're still having issues with the correct SDK version, DM me a .tilt file and I'll check that.
Hey @andybak I am using 2019 for unity and exported from the plugin experimental build would that cause the issue?
Can you link the OB sdk you are using? I could retry but downloaded it from the OB docs
I used the version that corresponds to the experimental .unitypackage on this page: https://github.com/icosa-gallery/open-brush-toolkit/releases
(I followed the link from the docs here: https://docs.openbrush.app/user-guide/open-brush-unity-sdk )
Thanks will try this again tomorrow
By the way - 2019 is just the minimum version we support for the SDK. You'd be better off on a more up to date version of Unity. We use 2021.3 for Open Brush itself but we'll probably switch to 2022.3 pretty soon.
@andybak I have no choice for VRChat…. 2019 is what they use ATM
Ah of course. I forgot about that.
I really wish that would change…..
It's working now! TYSM @andybak