Wind brush not working with the latest OB Toolkit

Shader is not being applied on glb import and you can't manually add it either.
11 Replies
andybak
andybak2y ago
I'll test this today
Zandy
ZandyOP2y ago
I exported from the plugin scripting build but didn’t use the scripts for the exported piece
andybak
andybak2y ago
Just tried and it works fine for me:
No description
andybak
andybak2y ago
Make sure you're using the correct .unitypackage. Wind is an experimental brush so you need to use that version of the SDK If you're still having issues with the correct SDK version, DM me a .tilt file and I'll check that.
Zandy
ZandyOP2y ago
Hey @andybak I am using 2019 for unity and exported from the plugin experimental build would that cause the issue? Can you link the OB sdk you are using? I could retry but downloaded it from the OB docs
andybak
andybak2y ago
I used the version that corresponds to the experimental .unitypackage on this page: https://github.com/icosa-gallery/open-brush-toolkit/releases (I followed the link from the docs here: https://docs.openbrush.app/user-guide/open-brush-unity-sdk )
Zandy
ZandyOP2y ago
Thanks will try this again tomorrow
andybak
andybak2y ago
By the way - 2019 is just the minimum version we support for the SDK. You'd be better off on a more up to date version of Unity. We use 2021.3 for Open Brush itself but we'll probably switch to 2022.3 pretty soon.
Zandy
ZandyOP2y ago
@andybak I have no choice for VRChat…. 2019 is what they use ATM
andybak
andybak2y ago
Ah of course. I forgot about that.
Zandy
ZandyOP2y ago
I really wish that would change….. It's working now! TYSM @andybak
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