Glb import to Unity: Materials appearing pink (URP)
Hey everyone, I am having trouble importing my OpenBrush sketch to Unity 2021.3.15 Project (using URP).
I am using the open-brush-toolkit-UnitySDK-v24.0.0 to Import an Open-brush .glb.
Several non-animated materials are displayed pink while the materials with special effects are displayed correctly. The materials have been created by the SDK, but still appear pink when checking them in the Inspector.
Any ideas how I might resolve this problem? Is this related the render pipeline?
The missing materials in the screenshots are: DuctTape, Paper, Splatter, Coarse Bristles.
I have imported drawings to Unity 2019 with the latest TiltBrush SDK before and it worked just fine. Facing this problem for the first time now
![No description](https://utfs.io/f/83154181-665c-4208-ac13-b9f754b03701-qgry0t.png)
![No description](https://utfs.io/f/2d16445c-e3b6-4da1-b345-b56b0a4b7995-qhb3mq.png)
8 Replies
Oh, and the console does show some warnings, but no errors. Not sure if these warning are related to the shaders in any way.
![No description](https://utfs.io/f/f65d5925-46a5-4a84-af06-ef6e68b4ea21-brd9hy.png)
Check out the pinned comment in #exporting-to-unity
We will hopefully be releasing a version of the toolkit that supports URP based on @killerning work fairly soon.
Thanks a lot @andybak! I am new here and didn`t see that comment when searching for the issue ealier.
No problem. I think Discord does a pretty poor job of making pinned messages visible.
@andybak I will stay tuned for the update with the URP support, looking forward! Otherwise from that I cannot emphasize enough how much I enjoy tiltbrush. You guys are doing a great job 🤘
@andybak I have finished the testing importing pipeline and it works. Here is all the changes I have done: https://www.notion.so/Open-Brush-Toolkit-Dev-log-ee73c6a729134402ae06e3f92cbbb935?pvs=4
This is a solution for "Have a single repo that supports both SG and non-SG shaders"
I'll start a thread over on #development-discussion🥽