Glb import to Unity: Materials appearing pink (URP)

Hey everyone, I am having trouble importing my OpenBrush sketch to Unity 2021.3.15 Project (using URP). I am using the open-brush-toolkit-UnitySDK-v24.0.0 to Import an Open-brush .glb. Several non-animated materials are displayed pink while the materials with special effects are displayed correctly. The materials have been created by the SDK, but still appear pink when checking them in the Inspector. Any ideas how I might resolve this problem? Is this related the render pipeline? The missing materials in the screenshots are: DuctTape, Paper, Splatter, Coarse Bristles. I have imported drawings to Unity 2019 with the latest TiltBrush SDK before and it worked just fine. Facing this problem for the first time now
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8 Replies
Sebastian
Sebastian•17mo ago
Oh, and the console does show some warnings, but no errors. Not sure if these warning are related to the shaders in any way.
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andybak
andybak•17mo ago
Check out the pinned comment in #exporting-to-unity We will hopefully be releasing a version of the toolkit that supports URP based on @killerning work fairly soon.
Sebastian
Sebastian•17mo ago
Thanks a lot @andybak! I am new here and didn`t see that comment when searching for the issue ealier.
andybak
andybak•17mo ago
No problem. I think Discord does a pretty poor job of making pinned messages visible.
Sebastian
Sebastian•17mo ago
@andybak I will stay tuned for the update with the URP support, looking forward! Otherwise from that I cannot emphasize enough how much I enjoy tiltbrush. You guys are doing a great job 🤘
Nicholas Liang
Nicholas Liang•17mo ago
@andybak I have finished the testing importing pipeline and it works. Here is all the changes I have done: https://www.notion.so/Open-Brush-Toolkit-Dev-log-ee73c6a729134402ae06e3f92cbbb935?pvs=4
CuriousEye on Notion
Open Brush Toolkit Dev log
The idea to finish this pipeline is to
Nicholas Liang
Nicholas Liang•17mo ago
This is a solution for "Have a single repo that supports both SG and non-SG shaders"
andybak
andybak•17mo ago
I'll start a thread over on #development-discussion🥽
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