Model library hide or delete

Would be nice to have something like the three dots in the model library. Which would let you either hide a model or moves it to a different folder that doesn't get read into the media library Would like that for brushes too Probably with a "reset" tool which reimports everything to the main folder. Presumably goes in documents somewhere so you can manually move things if you prefer. Would be a decent interim step before a file manager.
Bonus points if it takes a snapshot of the object that can be visually searched later to identify things Very useful for large asset collections and testing
2 Replies
mikesky
mikesky10mo ago
I think we’ll kinda support this when we introduce proper folder systems like Tim’s work!
AncientWorlds
AncientWorldsOP10mo ago
Folders would be the natural system. I'm thinking more of an interim thing. We already have a lot of the pieces.
1. We've got the three dots thing in the sketches folder which opens options to merge them, similarly we've got tools which can open secondary options, so that part of the interface is reasonably understood. 2. We've got the ability to rename things now 3. We have something like a brush tags system Folder management would be incredibly useful for obvious reasons, but it's also a pretty big project which would take time to set up.
At the interim point I'd be happy to just be able to rename the pieces. So I could put an identifier on the brush, model or sketch (we can rename sketches now!). This would make it very easy to go in through windows and find the pieces and move them manually if nothing else. Just add a prefix, sort by name and take them out and remove clutter. Also to sort them for other reasons (like which install I made it in), what type of asset it is, what color group it belongs to, if I like it or not, if it's a huge asset that will take a lot of memory to load, whatever seems important to know at the time This might not work for brushes, but seems like I should be able to write a tag to them (such as "broken", "duplicate", "boring" or whatever with the keyboard and identify them that way. Either through unity or the lua engine.
At this point it's getting to where asset management is becoming one of my biggest time constraints, so anything to simplify that in the short term would be helpful. A lot of these things are very easy to see in game, but will be forgotten by the time I take the headset off, so being able to do something in game while looking at it and thinking about it would be super useful
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