Geometry Mask for scrollable Animation timeline
Is it possible to create a mask for geometry? I have a slider that represents an animation timeline and I want only part of the slider to be visible at once, the part in a container. (Similar to html's overflow hidden).
I'm new to Unity so any help would be awesome :)
4 Replies
Not easily. Better to cheat. Keep the horizontal bit static and move markers relative to it.
Ahh ok, I was hoping for simpler way of doing it but that shouldn't be too hard. Thanks for the help
I think the only other way would involve multiple render passes or similar and would probably be busy as complex.
Unity UI components can do this but not sure how easy they would be to wire up to existing functionality. Plus they are inherently 2d.
yeah, I saw it's possible to do with pure OpenGL but Unity doesn't expose the feature probably for good reason