70 Replies
andybak
andybakOPβ€’9mo ago
Here are the possible variables: 1. Steam Version or Meta/Oculus Store version? 2. Connecting via Link? Airlink? Steam Link? Virtual Desktop? 3. Your system OpenXR backend can be either Meta or Steam 4. Which headset? (so far all reports of issues are Quest 2) 5. Which Open Brush version (I'm assuming non-beta v2.5) From @Kevin W. Tharp
The students who cannot see anything but white in the monitors for multi-camera video and camera paths are using Meta Quest 2, connected to SteamVR, using Open Brush version 2.5.0.
@Kevin W. Tharp how are they connecting the Quest 2 to the PC? (i.e. variable 2 above) - I've tried Virtual Desktop. Now going to try Link over USB.
Kevin W. Tharp
Kevin W. Tharpβ€’9mo ago
Okay, let me throw out some notes here: 1. I was able to replicate the issue on the Meta 2. Here are the variables: Open Brush Versions: Both the Open Brush Versions connected to SteamVR (link cable) version 2.5.0, and Meta Quest Version 2.5.0 have the problem with the video feed into the in game camera monitors, and recording. Here is a video I was able to capture that demonstrates it in the standalone version of Open Brush 2.5 on the Meta 2 without Questlink or SteamVR: https://www.facebook.com/121203185/videos/2686511724846109/ I tested it on a Meta 2 that had not updated and was still on Version 2.4 Quest Version. Here is a video that shows that the camera paths video is working in that version. https://www.facebook.com/121203185/videos/943415800354994/ Symptoms: Monitors that should be showing video are white. This is happening in the Multi-camera video and snapshot modes, and it is happening in the Camera Paths tool in path monitor and menu monitor. Recording Camera Path when connected to SteamVR and running version 2.5 on Steam via link (cable) records white screen. Isolating this down to where it is not working: Successfully able to view video in Camera Monitors (Multi-camera video and snapshot) and in Camera Paths monitors (both the monitor in the Camera paths Menu and in the in path moving monitor on the following systems/configurations: Valve Index connected to Steam VR running Open Brush 2.5.0 - All working HTC Vive and XR Elite connected to Steam via cable, running Open Brush 2.5.0 *Meta 3 Standalone version 2.5.0 - Working in stand alone version only Unsuccessful in viewing video in Camera Monitors (Multi-camera video and snapshot) and in Camera Paths monitors on the following systems/configurations: Meta 2 running Open Brush 2.5 standalone, and connected to SteamVR via cable quest link *Meta 3 running Open Brush 2.5 when connected to Steam VR via cable quest link
Open Brush 2.5 Meta 2 on device, not Steam VR. Video Camera monitor...
Open Brush 2.5 Meta 2 on device, not Steam VR. Video Camera monitors not working in Camera Paths or Multi-camera video
Open Brush 2.4 camera paths working, no steam VR | By KevinFacebook
Open Brush 2.4 camera paths working, no steam VR
andybak
andybakOPβ€’9mo ago
OK. I'm seeing that on Quest 3 now And it's nothing to do with PC vs native. I'm running standalone. @mikesky Just tested on v2.4.28 and getting the same issue. 2.4.20 was fine v2.4.24 is fine v2.4.26 is fine (i have a horrible feeling v2.4.28 will be fine when i retest) testing v2.4.27
Carrie Able
Carrie Ableβ€’9mo ago
so does it require an upgrade of VR headset from quest2 to quest3 to work? Thank you all for your help!
andybak
andybakOPβ€’9mo ago
v2.4.27 was fine
andybak
andybakOPβ€’9mo ago
GitHub
Branding Refresh (#662) Β· icosa-foundation/open-brush@bd1bb0d
* Update logos * Update readme logo * macOS backgrounds Co-authored-by: Andy Baker
andybak
andybakOPβ€’9mo ago
Which makes absolutely no sense... @mikeage anything change about the build pipeline between v2.4.27 and v2.4.28 ? anything that might not show up in a commit?
Kevin W. Tharp
Kevin W. Tharpβ€’9mo ago
I am able to get it to work in Meta 3, standalone, Version 2.5. https://www.facebook.com/121203185/videos/780185994067007/
andybak
andybakOPβ€’9mo ago
in which case - it's not deterministic because i just tried that to be clear - i'm only testing Quest 3 standalone at the moment
mikeage
mikeageβ€’9mo ago
Nothing that I can think of. I'll check the full logs in a few to see if there's something in the image level perhaps, but there shouldn't be
Kevin W. Tharp
Kevin W. Tharpβ€’9mo ago
I tried it on old sketches and on new and was able to make it work on both.
andybak
andybakOPβ€’9mo ago
My testing is simple. 1. Reinstall 2. Launch 3. Select the camera tool I'm not even loading sketches. Just those 3 steps each time i wonder if doing more stuff might be making it work in some cases and not others?
Carrie Able
Carrie Ableβ€’9mo ago
i did all those steps yesterday & it still not working for me on quest 2 with link cable. it was working perfectly fine before monday
Kevin W. Tharp
Kevin W. Tharpβ€’9mo ago
I just went back into Meta 3, standalone version. It is working, but the version is now 2.6.0.
Quest Link Via cable and SteamVR, version is still 2.5, and it is not working.
andybak
andybakOPβ€’9mo ago
Quest 3 standalone 2.6 - not working. There is another variable I've not thought of. πŸ€” Are you doing anything when you test? Can you try Quest 3 v2.6.0 and just follow the steps I do? Open App then open the camera tool
Kevin W. Tharp
Kevin W. Tharpβ€’9mo ago
I have a whole bunch of systems available to me if we need to look at variables: Meta 2, Meta 3, Valve Index, HTC XR elite.
andybak
andybakOPβ€’9mo ago
No - it's important for now to stick to Quest 3 standalone and v2.6.0 - the fact it works in one case and not others is the key we just need to figure out why - adding in more systems might just confuse things
Carrie Able
Carrie Ableβ€’9mo ago
that would be fantastic to know each
andybak
andybakOPβ€’9mo ago
it really won't help it's working on one headset and not on another with exactly the same config (in theory)
Carrie Able
Carrie Ableβ€’9mo ago
@Kevin W. Tharp would be great to know just if i need to purchase the quest 3 for it to work
andybak
andybakOPβ€’9mo ago
it's not that! it's a software bug
Kevin W. Tharp
Kevin W. Tharpβ€’9mo ago
Rebooted machine, went into open brush 2.6 standalone Meta 3, opened camera tool, and I can see video in monitor for snapshot (no video in standalone version). Then opened the camera paths tool, and was able to see video in monitors.
andybak
andybakOPβ€’9mo ago
it will be fixed once we can figure out the cause - nothing to do with your choice of hardware yeah - so why is my v.2.6.0 not working. I really hope this isn't related to Quest firmware versions because that will be really hard to test! ah - there's a reason to test on PC - at least I can compare SteamVR versions more easily than Quest firmware versions gonna reboot the quest. if i can get it to work on mine i'll have a clue
Carrie Able
Carrie Ableβ€’9mo ago
ive been working with the quest2 as a monitor and running everything through steamVR , i dont understand why it worked fine and then suddenly one day stops working and shows white screen
andybak
andybakOPβ€’9mo ago
neither do we! πŸ™‚
Carrie Able
Carrie Ableβ€’9mo ago
@Kevin W. Tharp said it worked fine with the quest3 its just the quest 2 not working
andybak
andybakOPβ€’9mo ago
that turned out not to be the case
Kevin W. Tharp
Kevin W. Tharpβ€’9mo ago
FYI, there was a quest link update it forced out. I just came back to my lab after 15 days away.
andybak
andybakOPβ€’9mo ago
GitHub
Release 2.4.27 Β· icosa-foundation/open-brush
πŸ› Fixes Reset default environment. Passthrough only for Zapbox (PR #660 by @mikeskydev)
Carrie Able
Carrie Ableβ€’9mo ago
can you clarify for me, was quest3 also not working
andybak
andybakOPβ€’9mo ago
that worked for me. just download that and you'll be fine
Kevin W. Tharp
Kevin W. Tharpβ€’9mo ago
Right now, they are trying to figure it out. Quest 3 not working as it was earlier. We need to let them trouble shoot this. That is why i am testing all my systems. They are working through it now.
andybak
andybakOPβ€’9mo ago
OK. Got to walk the dog. That's usually where I get my good ideas so fingers crossed.
Carrie Able
Carrie Ableβ€’9mo ago
do i deinstall openbrush before downloading the link you sent? lol sounds good i need to eat lunch
mikeage
mikeageβ€’9mo ago
I see zero differences in the build environments. Check both Windows OpenXR and Quest 2+ for 2.4.27 and 2.4.28
Kevin W. Tharp
Kevin W. Tharpβ€’9mo ago
This may not be relevant, but it may be a clue. The camera tool shows for the auto .gif and five second .gif, but not for the video and snapshot tools in the multi-camera. Hey, I found something. I was in the Meta 2, Standalone version 2.6.0. It was showing white. I went into the camera settings, and I turned off the watermark, and that made the video start working.
andybak
andybakOPβ€’9mo ago
ah ha! dammit that's making sense. lol thank you kevin!
mikeage
mikeageβ€’9mo ago
Stupid Unity question -- the png watermarks did change there, but the meta ones didn't... is it possible that something was cached or something and therefore didn't import or get included properly?
andybak
andybakOPβ€’9mo ago
just checking that now. shouldn't matter - the .meta files should be unchanged i'm wondering if there's a difference in the alpha channel or something? they are both RGB 8bits per channel
mikeage
mikeageβ€’9mo ago
0 mikemi@MCMIKEMI-5ML85 ~/src/open-brush/Assets/Textures/Trademarked {(2.4.27) $%}$ file logowatermark*
logowatermark.png: PNG image data, 2048 x 1024, 8-bit/color RGBA, non-interlaced
logowatermarklabs.png: PNG image data, 2048 x 1024, 8-bit/color RGBA, non-interlaced
logowatermarkwhite.png: PNG image data, 135 x 43, 8-bit/color RGBA, non-interlaced
0 mikemi@MCMIKEMI-5ML85 ~/src/open-brush/Assets/Textures/Trademarked {(2.4.27) $%}$ git checkout 2.4.28
Previous HEAD position was f9398d1a2 Reset default environment. Passthrough only for Zapbox (#660)
HEAD is now at bd1bb0d7a Branding Refresh (#662)
0 mikemi@MCMIKEMI-5ML85 ~/src/open-brush/Assets/Textures/Trademarked {(v2.5) $%}$ file logowatermark*png
logowatermark.png: PNG image data, 2048 x 1024, 8-bit/color RGBA, non-interlaced
logowatermarklabs.png: PNG image data, 2048 x 1024, 8-bit/color RGBA, non-interlaced
logowatermarkwhite.png: PNG image data, 135 x 43, 8-bit/color RGBA, non-interlaced
0 mikemi@MCMIKEMI-5ML85 ~/src/open-brush/Assets/Textures/Trademarked {(2.4.27) $%}$ file logowatermark*
logowatermark.png: PNG image data, 2048 x 1024, 8-bit/color RGBA, non-interlaced
logowatermarklabs.png: PNG image data, 2048 x 1024, 8-bit/color RGBA, non-interlaced
logowatermarkwhite.png: PNG image data, 135 x 43, 8-bit/color RGBA, non-interlaced
0 mikemi@MCMIKEMI-5ML85 ~/src/open-brush/Assets/Textures/Trademarked {(2.4.27) $%}$ git checkout 2.4.28
Previous HEAD position was f9398d1a2 Reset default environment. Passthrough only for Zapbox (#660)
HEAD is now at bd1bb0d7a Branding Refresh (#662)
0 mikemi@MCMIKEMI-5ML85 ~/src/open-brush/Assets/Textures/Trademarked {(v2.5) $%}$ file logowatermark*png
logowatermark.png: PNG image data, 2048 x 1024, 8-bit/color RGBA, non-interlaced
logowatermarklabs.png: PNG image data, 2048 x 1024, 8-bit/color RGBA, non-interlaced
logowatermarkwhite.png: PNG image data, 135 x 43, 8-bit/color RGBA, non-interlaced
On a rather superficial level, they seem the same
andybak
andybakOPβ€’9mo ago
No description
andybak
andybakOPβ€’9mo ago
found a difference! and if the texture is set to repeat edges that will do it bloody invisible pixels
Kevin W. Tharp
Kevin W. Tharpβ€’9mo ago
Tested this in both Meta 2 standalone and cable version of Open Brush, toggling that setting fixes and breaks in both environments.
andybak
andybakOPβ€’9mo ago
yeah. makes sense. just got to remember how to get photoshop to let me access the alpha channel directly if i magic wand it then i might create nasty edges.
Kevin W. Tharp
Kevin W. Tharpβ€’9mo ago
In the words of the Beatles, "I hope we passed the audition".
andybak
andybakOPβ€’9mo ago
i might easily have floundered around for hours without you discovering that! i'd looked at that commit and thought "it's just a few logo updates. can't be anything to do with that"
andybak
andybakOPβ€’9mo ago
time to pull out the big guns:
No description
andybak
andybakOPβ€’9mo ago
it's probably 20 years since i've had to use this dialog box! @mikeage gonna just revert two watermarks for now. Will fix properly tomorrow
mikeage
mikeageβ€’9mo ago
Maybe tag @mikesky for that, not me πŸ™‚
andybak
andybakOPβ€’9mo ago
no - i really meant you ok to merge to beta once the tests have passed? Can you do the release? I'd have to look up the instructions! i want to test a build and then just get this live
mikeage
mikeageβ€’9mo ago
I don't want to talk about 2.7 without First-Mike, even though it probably merits a new release. Now that we have a scenario, it's probably a really quick test cycle
andybak
andybakOPβ€’9mo ago
isn't this the classic "main is broken - push a hotfix quick" scenario? if the commit is those two image files, it's (highly) unlikely to make anything worse
Carrie Able
Carrie Ableβ€’9mo ago
WOW!!!
mikeage
mikeageβ€’9mo ago
Are we going to push 2.8 tomorrow with the new branding? it's broken, but it's also a specific feature. That's my concern. If it'll be more than, say, 24 hours, then my thought might be different
Carrie Able
Carrie Ableβ€’9mo ago
thank you so much!! do you have a screenshot of what this menu looks like?
andybak
andybakOPβ€’9mo ago
Pretty sure it's only affecting the branding on the camera watermarks. and it's only the spacing between the words "open" and "brush"
Carrie Able
Carrie Ableβ€’9mo ago
@Kevin W. Tharp @andybak do i still need to download that github link? or just turning off the watermark should work?
mikeage
mikeageβ€’9mo ago
that's also true. The default is that the watermark is on, right?
andybak
andybakOPβ€’9mo ago
yep. that makes sense watermark setting will fix it. Long press on camera button bit of a shame we can't do releases without using up nice version numbers. i'm going to miss 2.8 - it has a nice ring to it talking of numerology. My hotfix is PR 667... 😯
mikesky
mikeskyβ€’9mo ago
Oh man, that’s so dumb Thanks for the bug finding everyone πŸ™‚ Yeah we’ll put out another hotfix, who knew images would break things!
mikeage
mikeageβ€’9mo ago
How long will it take to get the new branding PNGs that work, now that it can be easily tested? Can we just do 2.7 and avoid 2.8?
mikesky
mikeskyβ€’9mo ago
Yeah I reckon so, I’m not bothered if people turn off the watermark really
mikeage
mikeageβ€’9mo ago
Well, we don't really have an easy way to inform them, so we can't really leave it broken too long. Maybe we can rethink the watermark in general, but that's probably not a question for here/now
andybak
andybakOPβ€’9mo ago
Just release I reckon. The logo is barely noticeable and I'm done for the day
mikeage
mikeageβ€’9mo ago
Oh, I was proposing we have Mike fix it properly, not you πŸ™‚ In any case, good night, and good work to both you and Kevin!
Carrie Able
Carrie Ableβ€’9mo ago
@Kevin W. Tharp thank you so much !!!! that fixed it!! how can i ever thank you!! Appreciate you @Kevin W. Tharp @andybak !!!
Kevin W. Tharp
Kevin W. Tharpβ€’9mo ago
I have students that have an assignment due tonight that required them recording with the camera paths tool. That's how I found out about the issue and came in here looking to see if it had been reported. I'm glad we figured it out, and a half hour before class began even.
mikesky
mikeskyβ€’9mo ago
Apologies for the inconvenience! I thought changing logos would be fairly innocuous πŸ˜…
Kevin W. Tharp
Kevin W. Tharpβ€’9mo ago
This is just part of teaching near the edge. I appreciate what you all are doing with Open Brush.
Carrie Able
Carrie Ableβ€’9mo ago
appreciate the open brush team also!πŸŽΈπŸ‘ΎπŸ’œ
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