Brush texture that always points upwards
Hi! I'm teaching myself how OpenBrush works and am trying for an Aurora Borealis effect, and I'm not sure how to make it so the image doesn't go upside down when I go left to right as opposed to right to left. Also, the image breaks when I try to curve around. Is there a way to fix that? You can see what I mean at the end of the video. I'd be happy to share the brush if anyone's interested, and explain how I got to this result. Btw, I've been working on Unreal Engine up until now, so Unity is a bit unfamiliar!
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Hmmmm. That would either need a custom brush script (the c# that handles mesh generation) or maybe just a custom shader.
@victoraa0173 - brush scripts are pretty gnarly so I'd probably start by looking into shaders. You just need to take world direction into account