Camera or hmd simulation
Suggestion for camera simulation mode which would help anyone wishing to use OB for XR design with specific headsets ie UX, menu or AR.
This could also help with performnce where an artist need to be able to see what area of their HMD matches the image on the PC screen or recording a tutorial and needing to know if the recording can see what the artist sees for instructional learning.
Doesnt have to mask out any painting that isnt in the safe zone, could just be a simple white box that appears in the hmd like a viewfinder on a camera
https://helpx.adobe.com/content/dam/help/en/premiere-pro/using/source-monitor-program-monitor/_jcr_content/main-pars/image_0/safe-margins.png
HMD's to simulate
- Oculus Quest 2/3 - Passthrough Option
- HTC VIVE
- Apple Vision Pro - Passthrough Option
- AR - Iphone X, 12, 14
- AR - Android - Samsung Galaxy S21 , 7 , 6
- 16:9 Screen for Live Painting, Online Tutorials and Youtube
- Cinema Scope = Ratio screens?
Reference https://learn.shapesxr.com/advanced/business/ar-headset-simulation-ar-fov
Would be ideal if the guide (onion skin guide appearing in hmd) could be turned on or off when painting also.
AR Headset Simulation (AR FOV)
For paid plans
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