Oculus Quest controller model while using HTC Cosmos
Steam Version - with SteamVR as OpenXR runtime
HTC Vive Cosmos
Jumping of this post:
https://discordapp.com/channels/783806589991780412/804251629993197618/1119724398916673677
while browsing the Unity project I realized while the Steam version is mostly running without issue, the controller models in VR not the Vive Cosmos (that are present as a prefab) but the Quest/Ocules Touch.
The button mapping still fits just the model is wrong.
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