PLY files

Which folder should ply files be added in OB? Models? Just saw you have support for them as well as web m
22 Replies
andybak
andybak•12mo ago
Probably not all ply files - specifically point clouds (anything that's supported by https://github.com/keijiro/pcx
GitHub
GitHub - keijiro/Pcx: Point cloud importer & renderer for Unity
Point cloud importer & renderer for Unity. Contribute to keijiro/Pcx development by creating an account on GitHub.
andybak
andybak•12mo ago
People are using PLY for all kinds of crazy things because it's such a simple format.
Zandy
ZandyOP•12mo ago
experimenting a bit more with adding elements in scenes. Hope it works....
andybak
andybak•12mo ago
Stuff like gaussian splats might import - but they won't render as splats they might show up as point clouds however.
Zandy
ZandyOP•12mo ago
ok good to know....I can always merge the two in unity if need be for what Im trying thanks for the info
andybak
andybak•12mo ago
are you're using the arasP repo?
Zandy
ZandyOP•12mo ago
Im just starting yes
andybak
andybak•12mo ago
GitHub
GitHub - aras-p/UnityGaussianSplatting: Toy Gaussian Splatting visu...
Toy Gaussian Splatting visualization in Unity. Contribute to aras-p/UnityGaussianSplatting development by creating an account on GitHub.
Zandy
ZandyOP•12mo ago
yes
andybak
andybak•12mo ago
GitHub
GitHub - keijiro/SplatVFX: 3D Gaussian Splatting with Unity VFX Graph
3D Gaussian Splatting with Unity VFX Graph. Contribute to keijiro/SplatVFX development by creating an account on GitHub.
andybak
andybak•12mo ago
that uses .splat format files (same as the web viewer)
Zandy
ZandyOP•12mo ago
looking now..... trying to determine which is best...will test both and post something this week I have some awesome aerials from when I was big into drone work
andybak
andybak•12mo ago
Someone really needs to get Order Indendent Transparancy working with splat rendering. The sorting step is the main thing that's killing the frame rate. Aras made a start on it but he gave up because it was grainy - but he didn't try the MSAA trick i suggested
Zandy
ZandyOP•12mo ago
Maybe give it a go? 🙌 Its really cool but it really needs more work ...same with photogrammetry. Cool stuff but not quite there yet re: resolution and performance
andybak
andybak•12mo ago
i think resolution is fine if the splat conversion is done properly. The example scenes from the original paper look great if you stick close to the intended viewpoints Performance isn't there yet for VR - especially on standalone but it's close. it's the damn sorting stage
Zandy
ZandyOP•12mo ago
yeah its so tough to get things where they need to be. Wish points was standard or something across all game engines like Unreal now with nanites. AI solutions would be perfect
andybak
andybak•12mo ago
it's all so new. there's a research paper with a new approach coming out every few days settling on a format when the algorithm is changing fast might be premature
Zandy
ZandyOP•12mo ago
then low poly anything will be a thing of the past....cant wait til that day.
andybak
andybak•12mo ago
GitHub
.splat universal format discussion · Issue #47 · mkkellogg/Gaussi...
Hello! I'm the author of gsplat.js, in which I'm using the splat format as provided in antimatter15/splat I have opened an issue on splat compression, and I think it would be great if we ca...
AncientWorlds
AncientWorlds•12mo ago
Fascinating conversation.
So we can handle ply files? If so, back to the original question quickly, do they go in the models folder?
andybak
andybak•12mo ago
Yes!
Zandy
ZandyOP•12mo ago
can confirm they import to OB but not with color in unity format
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