Open Composite on Linux
integrate open composite in Linux builds so openbrush is OpenXR there too
13 Replies
@mikesky - this is your area
🤔 is that available as a Unity XR plugin then?
nope
you'd just replace the openvr shared object file with the opencomposite one
Right, at the moment we don’t even build for Linux thanks to unity not having an openxr plugin :/ is this running the windows build or something
?
We only build for windows OpenXR
oh
so you don't have any recent linux builds?
only our monoscopic builds, everyone else on linux has been using proton or something like that
i was thinking: if you could get openvr builds of it then we could replace the openvr so file
then you'd have a fully native linux openxr build
without unity adding anything
we could swap it out into a fork of https://github.com/ValveSoftware/unity-xr-plugin but I'm not sure what SteamVR related assumptions it might make that we'd also have to change for
GitHub
GitHub - ValveSoftware/unity-xr-plugin: OpenVR plugin for Unity's X...
OpenVR plugin for Unity's XR API. Contribute to ValveSoftware/unity-xr-plugin development by creating an account on GitHub.
oof
I know there was some dumb stuff about input on the SteamVR plugin, but don't know if that's changed since I last looked at it
If it doesn't use the new input system, it's kinda getting messy and we're back in the same situation Tilt Brush was...
ah yea...