Open Composite on Linux

integrate open composite in Linux builds so openbrush is OpenXR there too
13 Replies
andybak
andybak•2y ago
@mikesky - this is your area
mikesky
mikesky•2y ago
🤔 is that available as a Unity XR plugin then?
Nova
NovaOP•2y ago
nope you'd just replace the openvr shared object file with the opencomposite one
mikesky
mikesky•2y ago
Right, at the moment we don’t even build for Linux thanks to unity not having an openxr plugin :/ is this running the windows build or something
Nova
NovaOP•2y ago
?
mikesky
mikesky•2y ago
We only build for windows OpenXR
Nova
NovaOP•2y ago
oh so you don't have any recent linux builds?
mikesky
mikesky•2y ago
only our monoscopic builds, everyone else on linux has been using proton or something like that
Nova
NovaOP•2y ago
i was thinking: if you could get openvr builds of it then we could replace the openvr so file then you'd have a fully native linux openxr build without unity adding anything
mikesky
mikesky•2y ago
we could swap it out into a fork of https://github.com/ValveSoftware/unity-xr-plugin but I'm not sure what SteamVR related assumptions it might make that we'd also have to change for
GitHub
GitHub - ValveSoftware/unity-xr-plugin: OpenVR plugin for Unity's X...
OpenVR plugin for Unity's XR API. Contribute to ValveSoftware/unity-xr-plugin development by creating an account on GitHub.
Nova
NovaOP•2y ago
oof
mikesky
mikesky•2y ago
I know there was some dumb stuff about input on the SteamVR plugin, but don't know if that's changed since I last looked at it If it doesn't use the new input system, it's kinda getting messy and we're back in the same situation Tilt Brush was...
Nova
NovaOP•2y ago
ah yea...
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