Open Brush UX thesis
@andybak regarding the theme of my thesis: It's generally about how a more centred position of tools could influence the workflow of the user in VR drawing apps. For a case study, I have to analyse how the UI in OpenBrush is structured. And based on this, research papers/literature and a little survey I have to formulate requirements for a prototype UI. After that, I conduct a small study with A/B testing at my college. I doubt this is valuable research for OpenBrush specifically though.
And if I may post the link to a small survey? It would be a great help (to impress my professor)
8 Replies
Sure - but I have some rather strong opinions on surveys so be warned 😉
hahaha thats fine. You should be bias 😄
more centred positiondo you mean literally "centered"? as in visually centered?
more or less in the peripheral vision. And I'm aware of the problems that are related to that 😄 It's very valid when the result of my study is that is shit 😄
Google Docs
Virtuelle Realität (VR) und Zeichensoftware
Data collection for bachelor thesis in the field of user interfaces in VR.
This survey is about the use of digital drawing programs in desktop-like and VR environments. Based on this survey, the requirements for a prototypical 3D user interface are established. No personal data is collected.
This survey is carried out as part of a thesis (B.Sc.)...
hmmm, most of open brush's UI is tied directly to the user's controllers 🤔
Not in monoscopic mode. Panels and pop-ups work fine. Tools mostly don't though
Did you mean to post in this thread?
yea, but this is about in VR 👀
yee
hmmm, okay, the survey mentions desktop too
hab's dir mal ausgefüllt ;)