Open Brush UX thesis
@andybak regarding the theme of my thesis: It's generally about how a more centred position of tools could influence the workflow of the user in VR drawing apps. For a case study, I have to analyse how the UI in OpenBrush is structured. And based on this, research papers/literature and a little survey I have to formulate requirements for a prototype UI. After that, I conduct a small study with A/B testing at my college. I doubt this is valuable research for OpenBrush specifically though.
And if I may post the link to a small survey? It would be a great help (to impress my professor)
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Sure - but I have some rather strong opinions on surveys so be warned π
hahaha thats fine. You should be bias π
more centred positiondo you mean literally "centered"? as in visually centered?
more or less in the peripheral vision. And I'm aware of the problems that are related to that π It's very valid when the result of my study is that is shit π
Google Docs
Virtuelle RealitΓ€t (VR) und Zeichensoftware
Data collection for bachelor thesis in the field of user interfaces in VR.
This survey is about the use of digital drawing programs in desktop-like and VR environments. Based on this survey, the requirements for a prototypical 3D user interface are established. No personal data is collected.
This survey is carried out as part of a thesis (B.Sc.)...
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Not in monoscopic mode. Panels and pop-ups work fine. Tools mostly don't though
Did you mean to post in this thread?
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