Bristle brush issues when imported using Unity Toolkit/SDK

Using this brush in a project in unity causes the brush strokes to disappear the further away you get and you have to be very close to the piece for it to look as it should. Using icing or hull behind it helps but it is still not a proper representation of the artwork using that brush.
116 Replies
andybak
andybak2y ago
It's worth having a support post on this so I can track all the info in one place. @cattasraafe Can you remind me what you said about it being OK if the sketch was exported in older versions of Open Brush?
Cattasraafe
Cattasraafe2y ago
I had been asking if a version difference might have an effect. Say if a project started in tiltbrush and was finished in openbrush. Would that project have any issues with current versions of unity or openbrush.
andybak
andybak2y ago
No idea at the moment.
andybak
andybak2y ago
Here's my result from an old sketch:
andybak
andybak2y ago
Changing alpha cutoff to zero does this:
andybak
andybak2y ago
(which is exactly what I would have expected it to do)
Zandy
Zandy2y ago
andy set mine to .08 and its seems to be a sweet spot
andybak
andybak2y ago
Is that different to the behaviour you're seeing? Is this the correct brush type? (Coarse Bristles) I'm going to need more info. A quick test on a simple scene with 1 bristles stroke in it doesn't seem to have any problems but I might be doing something different to you @cattasraafe @zandyxr
Zandy
Zandy2y ago
Multiple brush strokes are the issue. Can send a screenshot before/after
andybak
andybak2y ago
A simple example scene would be best if you can
Zandy
Zandy2y ago
I cant right now Im super behind but this is .23
Zandy
Zandy2y ago
different distances same model
Zandy
Zandy2y ago
same shots at .08 (pretty much same distance)
Zandy
Zandy2y ago
if you bring it to zero it goes blocky can help more tomorrow if needed....
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