Twitch Chat Overlay support

I've uninstalled / reinstalled, I've verified the files, the Twitch overlay works in Tiltbrush, but not in Openbrush and the information in the config files is exactly the same. Then I tried just including the Twitch infomation in the OpenBrush config and that doesn't work either. What's going on here? Is OpenBrush just not supporting Twitch IRC at all? Because if that's the case, please tell me so I can stop trying to fix something that doesn't work in the first place. I've been at this for two hours and nothing seems to be working.
20 Replies
andybak
andybak•2y ago
As far as I can tell Twitch chat support has never been present. i.e. it was removed in the first release of the codebase that Google made when they open sourced it.
mikesky
mikesky•2y ago
oh, really? It would have been nice for them to mention that in the README 😅
andybak
andybak•2y ago
ctrl+F twitch... I'll update the docs to remove any mentions of it
namespace TiltBrush
{
public class TwitchChat : BaseChatScript
{
void Start()
{
ClearChatLines();
AddLine("Twitch IRC not supported", "<color=red><i>", "</i></color>");
RefreshChatText();
}
}
} // namespace TiltBrush
namespace TiltBrush
{
public class TwitchChat : BaseChatScript
{
void Start()
{
ClearChatLines();
AddLine("Twitch IRC not supported", "<color=red><i>", "</i></color>");
RefreshChatText();
}
}
} // namespace TiltBrush
lol they should have left the config file as it was...
mikesky
mikesky•2y ago
Should get rid of the icon for the next release too then 😅 does youtube chat still work?
andybak
andybak•2y ago
Dunno. We should probably give some TLC to streamer-friendly features. It's good for marketing/awareness etc.
mikesky
mikesky•2y ago
LIV definitely needs a look at...
andybak
andybak•2y ago
was just gonna ask that!
mikesky
mikesky•2y ago
the refusal of LIV to use OpenXR right now poses a challenge with the whole OpenXR runtime thing some users will be using the oculus runtime, so LIV won't work
andybak
andybak•2y ago
Does liv works with steam + openxr?
mikesky
mikesky•2y ago
Yeah that's fine, as it hooks into SteamVR directly for it's overlays
andybak
andybak•2y ago
so - can a quest user who wants to use Liv, use SteamVR+OpenXR?
mikesky
mikesky•2y ago
Yes that should work, but I think it'll incur a performance hit from the translation layer from non-openxr oculus over to steam, then to OpenXR I noticed some stuttering last time i tried - but maybe that was just link shenanigans! what a mess...
Runesael
RunesaelOP•2y ago
Aw heck! D: I guess the next question is - does OpenBrush have any plans to support Twitch chat in the future? I’ve just started using VR to paint music (I have synesthesia) and I’d much rather use a program that has active support / more powerful tools. (The line smoothing assist is particularly good!)
andybak
andybak•2y ago
I don't use Twitch so you might need to help me understand exactly what you're after. My understanding is that you're streaming live and you use the chat to interact with your viewers. Is that correct? Is it mainly about reading or do you type stuff back? If so - how do you type? I guess you can just reply using voice (doh!) This looks promising: https://github.com/lexonegit/Unity-Twitch-Chat
Runesael
RunesaelOP•2y ago
I am streaming live, and I do use the chat to interact with my viewers, yep. It's just about reading, I don't need to type back as yeah, I have a mic. :) Gotta be honest with you, I don't know anything about Unity. I'm willing to learn, of course, but I have no idea what to do with this link. ^^;;
andybak
andybak•2y ago
That link was more for me than for you! Just trying to get a sense of how much work it would be
Runesael
RunesaelOP•2y ago
Anything I can do to help re: testing, I'm happy to do. :)
andybak
andybak•2y ago
that really helps. what would really swing it however would be if there was more than one of you! let me explain a bit better 😉 Do you know anyone else that would also benefit from this? Anyone that either streams now or would stream if we had Twitch support? It really helps if the "benefit" part of "cost vs benefit" is nicely weighted It's definitely something we should do and something we'd like to do at some point. I'm just trying to work out how to get it higher up on our overly long to-do list
Runesael
RunesaelOP•2y ago
Hrm... genuinely, and unfortunately no. VR is kind of a small field, and VR artists are... as far as I can tell, even less common? Which is to say, I don't know anyone else who does art in VR, personally. I'm sure folks are out there.
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