Large Mesh Export Bug
Large mesh exports result in brush strokes missing. Config file for large mesh is set to "false". FBX is fine, GLB's are not.
4 Replies
Can you DM me the file you used (and some tips for spotting what's missing?)
Its the trevi...won't share that one. I can provide pics if you'd like.
glb VS fbx
![No description](https://cdn.answeroverflow.com/1221121707104931892/trevi_glb.png)
![No description](https://cdn.answeroverflow.com/1221121707570626773/trevi_fbx.png)
I think this is an issue with python scripts breaking with the import into blender for glbs. I get a python error list flashing on the screen but it goes away as fast as it appears. If anyone knows how to pull the log, I can send a snapshot. We had this same issue in unity before as well so it may not be with just blender.