Problem with Unity SDK
Yes i am. Is there any way out?
23 Replies
Let's move this to a thread so it's easier to follow.
Right - to summarize:
1. Your current sketch uses experimental brushes
2. You're using the built-in render pipeline (not URP or HDRP)
3. You are exporting from Open Brush and using the glb file to load your work into the Unity SDK
4. You said:
The left side is the experimental sdk, and right side is the normal one. The left side is a more accurate one but it still doesn't have some brush colours as the actual open brush model i made.So - most importantly - use the experimental version of the SDK/Toolkit. There's no reason to use the other one as you need the support for experimental brushes.
It still doesn't have some brush coloursWhich ones? It's a while since I used the SDK with experimental brushes. Which brushes are you having problems with? @_arpana
The problem is witj the lit wire brush. The strokes are being shown but the colours aren't
It is also seen with geom/ duct tape brush
Also, which software can i use to animate this .glb file other than Unity?
Let's keep this thread about one topic for now.
Okay. I'm sorry
So - I've got a test scene with all brushes in it. Here's the Lit Wire brush:
Here's Duct Tape (Geometry):
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What are you seeing in your scene?
Strokes in this test scene are set to cycle through the colour wheel - and these both seem roughly correct (judging by their neighbours)
Yes. In my openbrush, the colours are coming well. But when i imported it into unity, only these two brushes have a different colour.
You might need to DM me the sketch so I can try it this end.
Sure
So - I opened your sketch in Open Brush and turned off most other brushes:
Compare this to how it looks in Unity:
The difference is the lighting. Both look different to the image you sent.
Here's your image:
I'm not sure why that looks different.
this is how it looked when I drew it, I took a screen capture. So that means it's a problem with the sketch itself?
try loading it yourself in Open Brush.
Did you change lighting/environment or anything like that when you took the screen capture?
what colour did yu paint the top parts? they are grayish red in the sketch you sent but dark maroon in your screengrab
Nope. When i load the sketch saved in open brush, it is coming just like this only.
I selected dark maroon
so - it looks different on your PC to how it looks on mine?
Any chance you sent me the wrong sketch file?
Also - are you using the beta or the standard release of Open Brush when you view this? From Steam or Oculus Stores?
I can't actually get that colour using that brush. It fades to gray when I pick a deep maroon. And I can't find an older experimental version to try it on.
Ah - Itch might have one archived