Problem with Unity SDK

Yes i am. Is there any way out?
23 Replies
andybak
andybak•2y ago
Let's move this to a thread so it's easier to follow. Right - to summarize: 1. Your current sketch uses experimental brushes 2. You're using the built-in render pipeline (not URP or HDRP) 3. You are exporting from Open Brush and using the glb file to load your work into the Unity SDK 4. You said:
The left side is the experimental sdk, and right side is the normal one. The left side is a more accurate one but it still doesn't have some brush colours as the actual open brush model i made.
So - most importantly - use the experimental version of the SDK/Toolkit. There's no reason to use the other one as you need the support for experimental brushes.
It still doesn't have some brush colours
Which ones? It's a while since I used the SDK with experimental brushes. Which brushes are you having problems with? @_arpana
Arpana#👑
Arpana#👑•2y ago
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Arpana#👑
Arpana#👑•2y ago
The problem is witj the lit wire brush. The strokes are being shown but the colours aren't It is also seen with geom/ duct tape brush Also, which software can i use to animate this .glb file other than Unity?
andybak
andybak•2y ago
Let's keep this thread about one topic for now.
Arpana#👑
Arpana#👑•2y ago
Okay. I'm sorry
andybak
andybak•2y ago
So - I've got a test scene with all brushes in it. Here's the Lit Wire brush:
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andybak
andybak•2y ago
Here's Duct Tape (Geometry):
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andybak
andybak•2y ago
deleted comment What are you seeing in your scene? Strokes in this test scene are set to cycle through the colour wheel - and these both seem roughly correct (judging by their neighbours)
andybak
andybak•2y ago
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andybak
andybak•2y ago
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Arpana#👑
Arpana#👑•2y ago
Yes. In my openbrush, the colours are coming well. But when i imported it into unity, only these two brushes have a different colour.
Arpana#👑
Arpana#👑•2y ago
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andybak
andybak•2y ago
You might need to DM me the sketch so I can try it this end.
Arpana#👑
Arpana#👑•2y ago
Sure
andybak
andybak•2y ago
So - I opened your sketch in Open Brush and turned off most other brushes:
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andybak
andybak•2y ago
Compare this to how it looks in Unity:
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andybak
andybak•2y ago
The difference is the lighting. Both look different to the image you sent.
andybak
andybak•2y ago
Here's your image:
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andybak
andybak•2y ago
I'm not sure why that looks different.
Arpana#👑
Arpana#👑•2y ago
this is how it looked when I drew it, I took a screen capture. So that means it's a problem with the sketch itself?
andybak
andybak•2y ago
try loading it yourself in Open Brush. Did you change lighting/environment or anything like that when you took the screen capture? what colour did yu paint the top parts? they are grayish red in the sketch you sent but dark maroon in your screengrab
Arpana#👑
Arpana#👑•2y ago
Nope. When i load the sketch saved in open brush, it is coming just like this only. I selected dark maroon
andybak
andybak•2y ago
so - it looks different on your PC to how it looks on mine? Any chance you sent me the wrong sketch file? Also - are you using the beta or the standard release of Open Brush when you view this? From Steam or Oculus Stores? I can't actually get that colour using that brush. It fades to gray when I pick a deep maroon. And I can't find an older experimental version to try it on. Ah - Itch might have one archived
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