add surface snapping for retopo on imported high poly meshes
pretty much as the title says, a way to create verts and extrude edges that snap to the surface of a target mesh so you can retopo in VR, having used gravity sketch for this before it's a lot faster even with basic tools than using somehing like blender or maya, and even a little faster than the best tools like 3d coat and topogun, the issue gravity sketch has is the poor snapping with way too much of an offset between the target mesh and your work, a translucent shader that always views in front of the target would solve the issue of not being able to see your mesh while you're working on it snapped directly to the target
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