Frame by Frame Animation
Heard OpenBrush was working on a frame by frame option inside the app, is it already released? are there footage of this to see how it works before jumping in?
8 Replies
You'll want to ask @Seethrough about that 🙂
thanks! is it ok to DM him?
Yep of course, or we could just talk here so other people can see if they want
Cool! So I'm currently looking for an animation app in steamVR and all of those are long dead. So openbrush is my last hope 😅
i've seen someone on one of those lost vr app that you guys we working on some animation features in open brush, is it still on?
Yep! Currently working on it
It’s mostly stop motion like in 3D but we’re adding transforms so you can smoothly transform frames positions and stuff
It probably won’t be done for a number of weeks, when were you thinking of using it?
so cool! I was wondering if you we thinking about adding tweens, ik, that kind of stuff?
no urge for now, I want to make a previz for a short but I have no delay rn
That’s fair, I’ll be sure to alert everyone once it’s going into a beta so you can give it a go, also if you can think of anything you’d like to be added / changed you can let me know then
Sure!
Off the top of my head, here is a little non-exhaustive list of things I would love to see (this list is totally unreasonable):
-Overall: onion skin, timeline with loop option
-For frame to frame animation: easy way to add/delete/insert new frames
-For transforms: hierarchy system, pivot point (adjustable, with move/rotation/scale gimbal), keytype (linear, ease in, ease out, ease in/out, why not a curve editor!).
-IK: possibility to import IK, move you character in VR using a rig (I'm think kind of like this https://webapp.magicposer.com/) and animate all that of course! 🤪
-Layer opacity: possibility to change and keyframe layer opacity
-Cameras: Keyframes cameras transform in the same panel as your animation, keyframe fov, wireless monitor, scene editor to cut between cameras.
I may have gone too far sorry 🥺
but I guess I'd need to try your beta for a real feedback 😅
Can't wait for it, thank you for working on that!