Selection material applied to brushes is distracting

Some brushes when selected have an outline material that is not the best but others like the hull brush have the surface changed to a neon bright material that personally hurts my eyes to look at and blocks what the selected stroke looks like making it hard to see where I am placing it. It feels like the shader is not stereoscopic and shows a different color for each eye which I think is where my discomfort might be coming from. Please allow us to use something simpler, or turn it off completely. I'll even take the normal outline material a bit weaker if possible.
1 Reply
AncientWorlds
AncientWorlds2y ago
I agree. The outline is very distracting and obscures reading the actual colors involved. This complicates things like alignment of selected objects
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