CesarOrtega
CesarOrtega
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by CesarOrtega on 7/31/2024 in #open-brush-bugs
Graphics Bug in Beta 2.7.61 - Quality Settings.
There are 4 graphic quality levels in the settings menu. - Number 1 seems to work fine. - Number 2 makes the entire view white and nothing is visible. - Number 3 has a strange transparency issue with the ground and background where it appears like a very large mesh is being rendered below the ground and into the horizon behind the player starting location. It's easy to see by switching from 3 to 4 while looking at the ground. But more apparent when looking at it through an imported 3D mesh. - Number 4 seems ok. Installed Open Brush Beta (2.7.61) from Steam. Using Quest 2. Running it on PC through cable. The bug happens without doing anything beforehand. Simply open settings as soon as tutorial lets you and changing the quality settings.
2 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by CesarOrtega on 7/31/2024 in #open-brush-bugs
Graphics Bug in Beta 2.7.61 - Imported 3D meshes shadows/transparency
Not sure this is the latest beta. But I believe I found a graphics bug. Imported 3D meshes are not casting/receiving shadows. I am running the beta on steam. I am using a Quest 2 with PCVR over cable.
13 replies
Snapping options for gripped Object/Strokes.
This is very noticeable with imported models or when trying to place the mirror tool, the VR controllers are too sensitive and it is close to impossible to place things with precision. This was apparent when I imported a bust to paint on, it's impossible to get it to work mirrored because I can't perfectly place it on the center axis without any rotation. A simple either snap to 0,0,0 at minimum would be greatly appreciated.
5 replies
Snap menu to hand from far away.
Summoning a menu very often places it far away from me or inside a sketch and I can't see it. If the raycast is hitting the menu then pressing the grip button should snap it to my hand.
3 replies
Ability to delete what I am holding by button press.
Please add a button press to Delete strokes/models or close a menu that I am holding. For example on the Quest2 controller on the right hand the B button is free when holding something, that would be easy to place there. The throwing things away is fun but not very efficient if we are spending hours working and constantly throwing things away. On my quest 2 controller it is really hard to do this maneuver, I don't know if it's the same for others but I have to time it perfectly and flick really hard for it to work. It's frustrating trying to throw things away over 3-4 times and not being able to get rid of it. I never had this issue with my vive controller.
3 replies
Selection material applied to brushes is distracting
Some brushes when selected have an outline material that is not the best but others like the hull brush have the surface changed to a neon bright material that personally hurts my eyes to look at and blocks what the selected stroke looks like making it hard to see where I am placing it. It feels like the shader is not stereoscopic and shows a different color for each eye which I think is where my discomfort might be coming from. Please allow us to use something simpler, or turn it off completely. I'll even take the normal outline material a bit weaker if possible.
2 replies
Ability to turn off the Mirror visual
The mirror uses a very big font as well as thick bright lines, when working on a 1 to 1 scale the lines intersect my piece and get in the way of my own pov, it's very distracting. Tools like photoshop allow you to hide the mirror lines while still being on, same for tools like Krita because you don't want lines in the way of your work.
2 replies
Erase, select, duplicate and move functionality mirrored
Current functionality: At the moment only the paint brushes are mirrored when the mirror feature is turned on. Issue: This can make select, erase, duplicate, move and every other feature almost useless when you are working on a mirrored piece, for example a character.
11 replies
General Feedback
Hello everyone, I wanted to start by saying a big thank you to all of you Devs working on Open Brush. Tilt brush is one of the most creative tools ever developed and I was really sad to see it discontinued and then relived to see it go on as open source. I have spent quite a lot of hours in tilt brush, I used to do a lot of artwork under the name 3donimus. I was hoping to share some thoughts in hopes to help this app succeed. I have recently had a chance to use it for a bit and would like to share some suggestions and ideas. Quality of life. - Erase, select and move working with mirror. - Ability to turn off mirror graphic, it's very distracting to have the graphic intersecting my view while working. - The material applied to certain brush strokes selected like the Hull brush really hurts my eyes, it feels like it's not stereoscopic. - Please add a button press to Delete/close things that I am holding. The throwing things away is fun but not very efficient if we are spending hours working. On my quest 2 controller is really hard to do this manuever, I don't know if it's the same for others. - If I am pointing at a menu and the ray cast is hitting the body of the menu then pressing the grip should snap it into my hand. - Some snapping options while having something selected and gripped would be greatly appreciated. Bugs. - Eraser just stops working, it does not remove any strokes? have to restart app, not sure how to reproduce yet. I will post some recent work soon, thank you.
2 replies