You Tube URL added to scene to save fps in game.
The ability to place and stream you tube videos and 360 videos within OB scenes. 360 vids could be used to replace the active skybox as well. 👀😁
7 Replies
I think we've got a suggestion about 360 videos. Adding them directly from YouTube urls is interesting.
However - how does this relate to FPS?
When you use too many videos as is in a piece, the frames do drop and cause some performance issues in app if you have too many. Same happens when I make worlds with unity
If I use the url vs videos the performance does not seem to drop frames as much
So - when you're making worlds in Unity with multiple videos, you get better framerates when those videos are streaming from YouTube than if they are stored locally?
I'm wondering if that's more about the bitrate or resolution of the videos than it is about local vs YouTube. I'd have to do some tests to make sure - but it seems counterintuitive.
Yes, certain hosting platforms only allow url because of this
Could be bitrate too….
Would be cool to have url vids though for skybox options
Definitely need a skybox that we can do something with. 360 video/images etc
If a sphere with reverse normals on it was the skybox, it’d just be like adding render textures to it streamed from URL. Wouldn’t have to worry about file sizes either.
I like that idea. I don't necessarily want to rely on streaming, but will try any approach which are better than none.
I tried a few things, nothing working yet. Might look at that more today.