When you use too many videos as is in a piece, the frames do drop and cause some performance issues in app if you have too many. Same happens when I make worlds with unity
So - when you're making worlds in Unity with multiple videos, you get better framerates when those videos are streaming from YouTube than if they are stored locally?
I'm wondering if that's more about the bitrate or resolution of the videos than it is about local vs YouTube. I'd have to do some tests to make sure - but it seems counterintuitive.
If a sphere with reverse normals on it was the skybox, itβd just be like adding render textures to it streamed from URL. Wouldnβt have to worry about file sizes either.
I like that idea. I don't necessarily want to rely on streaming, but will try any approach which are better than none. I tried a few things, nothing working yet. Might look at that more today.