Hi guys, I want to use OpenBrush on a Meta Quest headset for a university project in my final year.
Hi guys, I want to use OpenBrush on a Meta Quest headset for a university project in my final year.
For iterative design feedback I'll need to be able to show people (locally) the progress of my project, be it via the headset, exported video / GIF / images, or ICOSA if I can upload WIPs.
I'm reading the docs, reddit threads and these Discord channels for information and have a few questions that could fit into a few of the different channels here. If a Thread is needed I'll use a Thread. Any scope of reply is appreciated, feel free to break the questions down, anything helps.
Currently to export videos from the headset we've just been recording via the program pause menu functionality on the headset, the files are saved to the signed in Meta account, and we access the files from the Oculus app on mobile. This was for quick evidence capture of our experimentation with the software to upload to a blog, and with the UI captured etc, it's obviously not a good option for showcasing a final piece.
- If I'm using the OpenBrush in-app save functions such as snapshots and Camera tool, will these be saved to internal storage that can only be accessed via USBing to a PC? I'm also a little confused as to whether this is available on the Meta standalone version itself because the Docs for "Exporting video" and "Saving and sharing your Open Brush sketches" both mention the Camera tool.
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What is the best app out there to view open brush creations in AR on a mobile phone? Is there any better than AR loopa or Styly or are those the only two that will load the shaders?
Sorry - one disadvantage of asking longer questions is that I tend to procrastinate on answering them!
how can i import poly to open brush? it shutdown ?
There's poly.pizza and polygone.art
yes but how i import?
Place glb files in your Media Library/Models folder
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When renaming the files, does it update the vid names that were already generated for bat and USDA?
nope
Is there any way to get the more dynamic brushes to export to Maya? Or are we limited to the Unity SDK route?
What import format is supported for alpha channels again?
png
Sorry meant vids.
webm
I am setting up a lab to run open brush with students. When the Quest 2 is connected via the oculus link cable to the PC open Brush opens but the enviroment is black and there are no menues loading on the controles. The PC also shows a black screen with the Open Brush logo in the lower left corner.
PC Alienware
13th gen i9-13900HK
32 GB Ram
GPU: Nvidia GeForce RTX 4090
Hello, im using open brush on 2 headsets, quest 2. Ive got 35 students to create in them and saved each work. I now want to export and copy all the data so I can use the 3d exports
of course it isnt straight forward at all, i get the "allow access to files" but thats when the headset turns on, and it shows blank data, no openfile folder, i then swicth accounts
to the one they were created with and then the access stops and I cant see the headset in files exploere
GRRRRRR! anyone had this? whats an easy way to access the openvbrush saved sketchs and exports?
@andybak how does exporting scenes with layers work with Unity and Openbrush SDK?