Disks and Ovals
Not really, sometimes you need discs or ovals, or something to identify the boundaries easily.
Not every brush works well with the wheel/orb trick, and there's no way to control the orientation
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Would a shape tool (a bit like the polyhedra tool) be a good solution to this? i.e. a way to draw squares, circles, ovals etc with a single click/drag?
Really depends. Tricky part is making it work with the standard flat brush types in particular.
Be really interesting if there was a way to stretch them to conform to the shape, although not sure if that's even remotely possible. One major limitation of polyhydra is that in most cases it really only works well with hulls, coverting to tubes/flat brushes/etc tends to create a wire outline. Have a video I want to watch on shaders, would like to figure out how to make a plane brush or maybe a really wide flatbrush A shape tool that made guides might also be an interesting approach.
Haven't put a lot of thought into this yet, just throwing things out there at this point
Be really interesting if there was a way to stretch them to conform to the shape, although not sure if that's even remotely possible. One major limitation of polyhydra is that in most cases it really only works well with hulls, coverting to tubes/flat brushes/etc tends to create a wire outline. Have a video I want to watch on shaders, would like to figure out how to make a plane brush or maybe a really wide flatbrush A shape tool that made guides might also be an interesting approach.
Haven't put a lot of thought into this yet, just throwing things out there at this point
converting to tubes/flat brushes/etc tends to create a wire outline.That's intentional. What would you expect it to do? Filling in a shape with a non-hull brush is interesting but there's so many ways to do it. Parallel lines? Concentric outlines? Might be interesting to prototype this with the Polyhedra tool. There's a few flat shapes in the "Other" category - and a few ways to fill them
Ya, the core of the tool is there. It's great for what it does, and has a little bit of planar stuff in there.
Not really familiar enough with how the brush strokes work to say for sure, which is why I planned to explore that a bit. Presumably the flat brushes are basically lines with the brush scaling with size and following the path? Probably whatever is easier.
With planes, the easiest way to lay them out is parallel strokes.
With unusual shapes the goal is to probably have them conform to edge boundaries as closely as possible. I'm guessing that concentrics are likely to be more effective at matching the shapes without overhang. Would also open up some interesting pattern geometries.
What works best may very with brush. A lot of the tube brushes have uneven ends, which could be tricky
Not really familiar enough with how the brush strokes work to say for sure, which is why I planned to explore that a bit. Presumably the flat brushes are basically lines with the brush scaling with size and following the path? Probably whatever is easier.
With planes, the easiest way to lay them out is parallel strokes.
With unusual shapes the goal is to probably have them conform to edge boundaries as closely as possible. I'm guessing that concentrics are likely to be more effective at matching the shapes without overhang. Would also open up some interesting pattern geometries.
What works best may very with brush. A lot of the tube brushes have uneven ends, which could be tricky