The ability to add an animation component in Unity as part of the SDK
There could be many uses for this:
Add an animated reveal for galleries etc with the ability to increase/decrease speed of the animation as well as a reversal of the animation Use the camera path animations in a project with the sketch Transfer standard animations from one sketch to another (similar to typical geonode animations where you can easily change parameters of X,Y,Z to a game object or part of one.)
Add an animated reveal for galleries etc with the ability to increase/decrease speed of the animation as well as a reversal of the animation Use the camera path animations in a project with the sketch Transfer standard animations from one sketch to another (similar to typical geonode animations where you can easily change parameters of X,Y,Z to a game object or part of one.)
28 Replies
You can do all this using regular Unity components
The only thing missing is camera path export
So any script that we create for API could be added. I know you can animate within unity but not random animations unless you code it. And if you create an animation in OB it would be great if it transfers with the sketch
Not scripts (at the moment) but just animate the imported sketches (or parts of them) using Unity Animator or Timeline
but not random animations unless you code it.You can use Visual Scripting - or something like https://github.com/keijiro/ProceduralMotion
ohhhhh? nice. thanks for the link
There's quite a lot you can do with Unity without code. We could probably build more stuff into the SDK to make it easier to find.
that would be awesome
this is already included: https://github.com/keijiro/Reaktion
GitHub
GitHub - keijiro/Reaktion: Audio reactive animation toolkit for Unity
Audio reactive animation toolkit for Unity. Contribute to keijiro/Reaktion development by creating an account on GitHub.
i seem to recall there used to be a trigger zone system (for simple intactivity) in there too but i can't find it
Reaktion sometimes causes errors in some platforms for world building though. I know monaverse and VRC sometimes had issues
whoah thats wild though.
that will be true of any unity feature that isn't on their "approved list"
we can't make them support things they don't support
They need to get with the program...lol This is awesome
According to the original SDK/Toolkit docs:
Examples and reusable scripts to create animations and add interactivity
Still would really like to implement reveals for a gallery though...like the start of a sketch
well - it's possible but it just needs a bit of coding at the moment
if i port over the updated shaders from the plugin branch - then that will make it easier
A lot of people would probably use this feature as well
I think the problem with adding features like this to the SDK/Toolkit is that the Venn diagram of "technical enough to know your way round Unity" vs "not able to implement this yourself" is a lot smaller than if we focus on adding features to the core app.
There's people that would never touch Unity because it's too intimidating.
If we build features into the core app then it reaches a lot more people
Also - I chatted to the dev for https://github.com/MindPort-GmbH/VR-Builder a while back and he seemed to think it was a good fit for Open Brush
GitHub
GitHub - MindPort-GmbH/VR-Builder
Contribute to MindPort-GmbH/VR-Builder development by creating an account on GitHub.
Agora World Team
Agora World | Build on the metaverse with no code
Agora World | Build on the metaverse with no code
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And finally - you reminded me that @nullreality pinged me while I was away. This might be of interest: https://discord.com/channels/783806589991780412/1131623721669492756/1144792742535381122
(that looks similar to the changes I made in the plugin branch. I need to test those out)
Understand completely about the unity thing...can be intimidating. Thanks for posting the links! Really cool stuff.
Hello,
(May be didn't understand what you ask...)
I have a friend that have made a package to import the camera path in Unity
https://youtu.be/r8irffTW0Yg?feature=shared
@gildas9744 Thats awesome!!!!! 🙌
Hey - can you ask your friend to get in touch? It would be nice to make that available as part of the Unity SDK/Toolkit
That's done one year ago. I gave it to you, you can search in the history
Or
The link to download it, is in the description of the video
You can put it in the SDK with pleasure
Thanks. Who should we credit?
(Damn. I totally forgot!)
Hum why not
Credits:
"Sébastien Yriarte and Gildas Malassinet-Tannou "
We'd also need to assign it a valid open source licence as well. You'd still retain copyright but we can't include code that doesn't have a valid, compatible license. The common choice is MIT: https://opensource.org/license/mit/ - are you happy with that?
open-source-initiative-production
Open Source Initiative
The MIT License
Copyright Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software…
This licence is ok for us