Exports don't contain reference images

thx for the reply - media library on headset? yeah for sure. but what about unity? I need to see them in there..
7 Replies
andybak
andybak•3y ago
@nostroem - reference images are in the exported file:
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andybak
andybak•3y ago
And they show up in Unity as well:
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nostroem
nostroemOP•3y ago
amazing 😮 thank you so much, this helps a lot, does this also mean videos work as well? I dont need them but I just wanted to ask. Anyways big thanks this helps a ton!
andybak
andybak•3y ago
Didn't try videos - so not 100% sure.
nostroem
nostroemOP•3y ago
Let me try and report back:) hey andy I just exported some files with the official 1.0.28 from applab but when I import the folders (GLB) into unity I just get the following error on all the GLB files - "GlbError: bin length%4"
nostroem
nostroemOP•3y ago
lol - i found a possible fix that you posted nearly 1 year ago - https://github.com/googlevr/tilt-brush-toolkit/issues/49
GitHub
.glb import error · Issue #49 · googlevr/tilt-brush-toolkit
When I try to import .glb file made by Tilt Brush, I meet an error: Asset import failed, "Assets/glb/kbk.glb" > GlbError: bin length%4 TiltBrushToolkit.GlbParser.Err (Syste...
nostroem
nostroemOP•3y ago
Ok I am trying the export on a PR version now - 1.0.160 maybe more luck here. Crap same bin lenght error with that version 😦

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