Open Brush, Open Blocks, Icosa Gallery

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Open Brush, Open Blocks, Icosa Gallery

Chat, contribute to or get help with Open Brush, Open Blocks and Icosa Gallery. Open source creative tools. VR & not-VR

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Blur/ vignette option for backgrounds

Along with the separation of color/brush strokes and png transparancy this option would be able to help create pictures/ videos gifs with depth in game. The camera now has the option to vignette/ blur for pics. If it is added to the skyboxes, people can create interesting depth effects.

The ability to select all by brush type or color

Ex. Use the pointer to select the brush stroke/color you want then have the ability where it selects all of the same type.

Transparency with the Camera tool

Would be a great feature to add to camera options to remove the OB background when taking photos of models to provide more options in post.

The ability to add an animation component in Unity as part of the SDK

There could be many uses for this:
Add an animated reveal for galleries etc with the ability to increase/decrease speed of the animation as well as a reversal of the animation Use the camera path animations in a project with the sketch Transfer standard animations from one sketch to another (similar to typical geonode animations where you can easily change parameters of X,Y,Z to a game object or part of one.)...

Improved UV coordinates for Hull brushes

@zandyxr has reported issues with some hull brush UV coords for some workflows.

Audio Reactivity on Quest and Pico

This is a great feature in Tilt Brush. Can Quest or Pico handle this? Any plans to add this feature back in?

Named Groups / Saved Selections

3ds max has always had a feature to quickly save the current selection to a list and give it a name. It's something you use all the time and it enables quite powerful workflows.

Export layer or group directly to models

When exporting out items that you plan to re-use (such as models/objects/collections of brush strokes) would be helpful for them to be moved to the models library (or one designed for that purpose). This would facilitate access, particularly on the quest where exported models have to be transferred in order to be usable

Grid Centering

Would also possibly be helpful if the grid was calculated using the mirror as a center point at the time of first usage of snap grid. As a user, I frequently adjust the mirror position before starting any work in order to align the height/background or position I'm working from

Grid scaling multiplier or slider

Grid scale defaults of .25 to 5 vary in usefulness depending on the current world scale. would be nice to be able to multiply or factor in world scale to get a wider range of grids....

Move teleport to quick selection

This often gets hit by accident in addition to the fly tool.

view only mode Icosa

The ability for an artist to have people view their sketches in app but not save or remix them. There are times when remixing is good but it should be up to the artist in permissions.

Add confirmation to delete files

It would be great to have a pop up asking if you’re sure if you want to delete files before deleting them. Hasn’t happened to me yet but it may save people some grief in losing a file by accident

"Clear text" button on keyboard UI

It would be a great addition to add an erase all button to the keyboard so you don’t have to delete the characters one at a time.

Position of arrow for sketch selection

Seems like within the past couple of months or so the arrow to turn the page to scroll through sketches is closer to the target for X, causing the panel to close instead of scroll. Would be good if the toggle for X to be slightly lower to prevent this.

Exporting Video on the Quest

OpenTilt might consider having your own camera built into the app. Then we could directly export our creations. As it is I use the Oculus Quest 2 external camera.

squash and stretch abilities

The ability for an artist to apply pressure to a brush stroke to create a squash and stretch effect to the brush strokes. Could generate some interesting results and could be used to animate as well.

Snap Settings should be easier to find

They don't belong on the labs panel. Suggestion by @vr_rosie