Open Brush, Open Blocks, Icosa Gallery

OBO

Open Brush, Open Blocks, Icosa Gallery

Chat, contribute to or get help with Open Brush, Open Blocks and Icosa Gallery. Open source creative tools. VR & not-VR

Join

Transform Data on Groups in Exports

I'd like to have access to transform data on groups when exporting an FBX or GLB file. Currently transforms are all set to zero, which makes it tedious to replace sketches with prefabs in Unity if the scene consists of many duplicates of the same object. The relative positions, rotations and scales of duplicates are lost. Say we were to sketch a dense forest scene made up of three different kinds of groups (trees, rocks and bushes) that are duplicated a bunch of times. The exported Open Brush sketch file might be quite heavy because each mesh is considered a unique object (it doesn't care about instancing). With transforms on groups preserved, we can swap groups for prefabs and benefit from all sorts of optimization (LODs, occlusion culling, etc.). Any layout work done in Open Brush would be transferrable to Unity without having to replace assets by hand....

Export to models

I'd like to see an export to models function. This should export as glb or usd, whichever is currently getting the best results. Ideally this could also be done from a layer. Selecting the option would send to the models folder directly rather than the exports folder. This would enable quickly incorporating elements from different pieces and general asset library building. Hmm, Thinking about this more. I think being able to export as a brush group would be much more flexible. This would allow rebrushing...

Create a Snip Guide

The ability to snip multiple brush strokes using guides that you can manipulate size, shape etc (plugins?) A lot of creative shapes and effects would be able to be created this way. Join may work too with join guides to create interesting pieces. Even using plugins as the snip or join feature....

Alpha Vid Support

for Apple ProRes 4444

Sketchfab importer

It would be great to import models into the scene from Sketchfab like inside Figmin.

Passthrough Brush / Passthrough Material👀

For blending realities, it would be cool to DRAW where we want passthrough to happen.

Color Jitter / Color Cycling etc

We currently have several features that overlap in functionality:

Layer Lock Button

Layers would benefit tremendously from the ability to lock them. An accidental move, selection error, or switch update delay can cause a lot of problems with a piece.
I'm also somewhat of the opinion that the sketch should default to starting on layer one instead of the main layer. This way selecting main layer just moves everything (holds the nodes) and you avoid tricky problems when making modifications later due to unintentionally applying things globally....

Parametric guide shapes: cone, torus etc

Torus, cylinder, triangle, cone with the ability to be stretched like the current guides. Would be cool where you could hollow the thickness of each of these guides too, similar to sculpting programs like modeler with a slider.

add Spotify to logins in config

This would be awesome for multiplayer where everyone can jam out to the same tunes while painting a scene together. Total party mode or set the mood for a genre. Would be a fun addition esp with audioreactives. One person would be the host for the group.

The ability for video files associated with a sketch to be renamed when naming a sketch

If a file name of a sketch is changed, it would be helpful if vid files associated with "Untitled #" are also changed at the same time including bat and usda.

Ability to create a "canvas base" that groups with a picture

What i would like to have is a way to attach a structure that is snapped to an image, or extruded based on the image dimensions, effectively making it a joined 3d image.
By giving depth to the piece it would be easier to so things like place 2d artwork in a scene as part of a set.
Aligning this is often quite tricky due to a slight angle creating clipping and too wide a distance between the image and the base causing a noticeable gap if not viewed head on. Something like this would allow it to be set into a hull brushed area relatively easily.
Ideally the tool would have a depth setting (so you could make it thin or quite deep.) ...

The ability to add posable figure models as a guides/reference

Many might find this useful..or add it to a standard tool library with samples within an additional folder like pics/models/ etc

A brush where a joystick controls the color

i wish there was a way i could control the color in real time, or at least real time when i start each stroke, where the joystick is like a color wheel and i can point the joystick in different directions to get different colors
No description

media

Display Extension in Models Library It would be super helpful to show whether the imported model is a Glb/fbx/obj/stl, etc. Especially when importing from the export folders, because each version displays as the same. Loading previews is time consuming, so it's nice to be able to differentiate.
model size would be nice additional information on scrollover. ...

spectator camera preview as UI window/panel 📹🤳🖼

Forgive me if this is already in the beta, but when I have a spectator camera it’d often help to have a little preview window UI panel I can see & use same as the other UI panels. Would help a lot knowing what the spectator camera is seeing exactly when doing live performances...

option for spectator camera to lock in a scene position & scale 🔒🎥…..🌄

Id like to be able to have a spectator camera that I can place around like normal, but that when I scale myself down or move around it doesn’t default follow me and instead it’s as if I can get small and move around the view in 3D

option to hide all UI panels in spectator mode 🙈🫣

I use OB to do live performances and often the UI panels show up. I try to keep them out of my direct line of sight but they still come into view sometimes. I’d love for a setting so the audience getting HDMI projections don’t see the UI at all, and just see my drawing

ability to reorganize brushes to make flipping between favorites quicker/easier

Assuming this isn’t already in the beta, often the brushes I might want to flip between while sculpting in live performances or on my own, the brushes I want are on opposite sides of all the panels so I have to flip through and look instead of ideally being able to switch quick and easily

Ability to paint on the inverse side of a set of guides.

Could be useful for painting skyboxes or inside surfaces in general.